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Reviews for "MINDER"

I would pay money for this game. in its current state the most I would personally pay is 10$ But that seems a bit much for some people.

It feels unpolished, but random generation is always fun. Giving the player more tools might make it more interesting.

At least it's not about anal sex..

It's a really nice game, I loved the retro graphics, the concept and the music. I wish I could explore it further, gather all diary pages and buy at least one of the fancy items on the shop, but I got tired of dying before even reaching level 4, and I credit my repetitive failure and hopelessness on some aspects of the game that make it rather unplayable. Let me list those:
-Sometimes your character will move in a direction in which you have not pushed (not sure if that's actually part of the game).
-When you get stuck on the spikes it takes too long for you to release yourself and you continue to get damage as you're still there.
-Whenever you get hurt you lose 2 hearts, might as well just give us five hearts at the beginning and let hazards take one heart at a time. Or what I'd like better, give us the 10 hearts and take 1 per harm.
-The amount of crosses you find in the game seem not proportional to the amount of tombstones there are, and it could be nice to make finding bombs and health just slightly easier.

I hope you continue to expand and improve on this game as it has great potential. With a few tweaks I'd definitely be more than willing to play again and find out what this is all about.

MNWS responds:

Thanks for the review, I'll definitely take your some of your suggestions into consideration. Also, the reason you have 10 hearts instead of 5 is that fall-damage only takes away 1 heart.

Good, but need work, crosses are useless so why include them at this point? Also, getting stuck on the spikes and getting hit for health twice before being able to get off its sort of a dick move.