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Reviews for "Randobot"

Very interesting. I upgraded my movements first before anything of course. And you could definitely tell the difference between 95% working and 100% working. Really a change of platforming.

I liked it.

you dont make faulty controlls a game mechanic. why has no one done this before? because then it's used to pass of a broken game. I will never encourage bad game design, ever.

VascoF responds:

I don't think it's bad game design to "break whatever rules people made for game design". If all people followed the same rules all games would look alike (which is kind of what is happening in most "AAA" games now). As long as the general vision is of value, and is well delivered, that's what really matters.

You know what I didn't want to do? Sit through that boring ass intro.

VascoF responds:

It's possible to fast-forward it by clicking.

This is a game to be played with strategy, not like Mario or Contra. If you know a skill is working perfectly, you can rely on it- and the game offers several ways to deal with enemies and their attacks, so trust the ones that work 100% and don't worry if you don't zap them with the laser right away. The best strategy is to have a working defense FIRST.