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Reviews for "Swordsman Steve"

A little too ambitious for a stickman game, and a little too lazy for something more. This game stumbles through an awkward adolescence of mildly amusing physics partnered with strangely floaty controls and wildly inaccurate combat. There's some decent design here, but it seems to have muscled its way into a project unable to handle it.
- Art is either hyper-detailed or bizarrely minimal. Doesn't feel eclectic so much as confused.
- Physics/player-control is touch and go.
- Combat feels almost random because of how much sliding and bouncing around is going on, and each individual enemy lasts way too long for a main character with all of two attack animations.
- Levels are relatively bland, and far too blind. You need to have a seriously great reason whenever you're going to just take someone's visibility away.

Good effort... But either simplify or redesign. Right now it's all over the place.

An interesting submission. It was fun but as others already pointed out a bit more would be nice. Problems: The physics seemed a little "fuzzy". Jumping onto objects seemed very hit or miss or miss or miss. Some jumps seemed to take you too far which made some precision difficult. The lava boss seemed to be affected by this as well. I could be standing behind him but his forward attack would make contact. Would look forward to a sequel or revised submission under this title.

This game needs:
Upgrades(not only extra damage but I want the sword,shield and helm to change appearance)
Combos
Special moves

It sucked that my character used same sword till the end while enemies were getting new weapons and helms and shields

Also I would like to be able to maybe be able to use 2 swords instead of sword and shield or use a 2handed sword.

add more deail to the game :/ it gets boring fast :(

Unoriginal concept, and badly designed at that too. There's no knock back, which is the whole point of these games, strategically hitting and knocking them back to back no damage yourself. The physics also really messed up here, the jumps, the acceleration, and especially the slide, makes it hard to kill enemies (no unit collision makes it even worse). Speaking of enemies, they way too hard to hit, and when I do hit them, they have way too much hp, and deal too much damage. But what seriously gets me is the stupid tree effect, when I have a fight behind one, I don't even know who's winning and it pisses me off more when I die.