A little too ambitious for a stickman game, and a little too lazy for something more. This game stumbles through an awkward adolescence of mildly amusing physics partnered with strangely floaty controls and wildly inaccurate combat. There's some decent design here, but it seems to have muscled its way into a project unable to handle it.
- Art is either hyper-detailed or bizarrely minimal. Doesn't feel eclectic so much as confused.
- Physics/player-control is touch and go.
- Combat feels almost random because of how much sliding and bouncing around is going on, and each individual enemy lasts way too long for a main character with all of two attack animations.
- Levels are relatively bland, and far too blind. You need to have a seriously great reason whenever you're going to just take someone's visibility away.
Good effort... But either simplify or redesign. Right now it's all over the place.