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Reviews for "Swordsman Steve"

s'all good

Horribly flawed. Nice fluid animation but man this could've used some decent Q&A.

Music doesn't loop properly.
The jumping controls are terrible. If you try to neutral jump you slightly move to the left or right, and usually when you need to jump the terrain is designed in such a way that if you hold a direction and jump it pushes you back.
Random lag. I set the quality to Low and it still lagged badly.
Shallow gameplay. Just mash attack. If you're fighting two at the same time just mash attack and don't hold a direction, they will eventually die. Blocking is pretty worthless except with dealing with the enemies with Spiked clubs.

I'm sorry that I have to give you no stars but this is pretty bad because of the flaws above.

The scenery you built was pretty cool and sleek looking. The different enemies made it a little more interesting. However, since block is apparently the dominant action, all I had to do was hold down the block key and proceed to beat the shit out of everyone, flawless victory style. The final boss made me do a little more work, but a fun little game nonetheless.

it was ok but i ended up just mashin s

I guess it's okay but when I got stuck, I had to swing my sword to jump on the fucking rock, why? Fix that and make this game a little more challenging because I'm getting bored out of my mind already, and the music makes me even more bored, which doesn't help, in fact it's starting to make me go into depression. Seriously though dude, in order to make a good game you have to speak up and ask people if this is good or not, you know test, don't just put it out there and expect it to be good, it takes time, thought, and testing. Like testing a new product, I'm sure you'll get the concept.