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Reviews for "Liu Kang's Quest"

I loved all the edits you did to Liu Kang's sprite. Mortal Kombat sprites always did suffer from all of them looking the same.

You've got the choreographic touch, but your greatest room for improvement lies on the technical side. There was no one crushing flaw, but you had several smaller elements that you should smooth out before your next project.

Sprite alignment is among the biggest of the small problems and it is one that can be fixed with relative ease. Pay attention to the feet moreso than the waist while aligning your sprites. Sprites exported from MUGEN characters are usually not properly aligned to begin with, so don't just import and center. You gotta fine-tune.

Also, a little proofreading wouldn't hurt. Lots of people are anal enough to ding you for spelling and grammar. You'll want to nip that one in the bud from now on.

All in all, a good first attempt. Time will tell just how good you can be...

R1665

JoeDragonn responds:

Thanks I will Improve,as you seen I didnt use the line tool u told me about to make sure the feet are line up and like the curve tool you use for VG exile Shadowlawless with the object Stryker through out to Bison (Baraka scene) to direct such things.

Bravo.
for your first flash it was great.
your sprite alinement for the stances and some of the effects were kinda off,
but you had really good camera shakes to mask it a bit during the fights.
also, your audio compression rate seemed like it was set low.
believe it or not, the fatality parts caught me off guard.
you just don't normally see them now days in sprite videos
even with MK characters, so Kudos to you.
my advice, maybe set a guideline layer on the ground so
you stances will be forced into alinement. (basically)
and effects are pretty ridicules to figure out, but
for the most part, they are center focused.
keep it up, man. hope to see more from you.

JoeDragonn responds:

Yes I agree fully on your word, you see before I was taught the legit stuff by r1665, I was already to far in the video and r1665 suggested I should do it over but I was hard headed and didnt want to start back from scratch even though it might not took me as long as before; but I was so eager seeing you all great flashes.

WOOOWW AT LAST IT ARRIVES! Those poor Barakas lol. OKAY. REALLY not a bad first movie. The fights I have to say were very creative! I love creativity...things that no one would ever think the character or the outated sprites available could EVER do. Very nice. I like the FINISH HIM touch as well. It wasn't needed but it's always welcomed. I think that was a good bridge from author to viewer because everybody know's what comes after FINISH HIM! On the flip side...my pet peeve is the basics. I'm hard on grammar. It's a sign of intelligence. Get it right each and every time. Check over your work. The fighting only tells half the story at best! The meat and potatoes is your storyline. This is what makes people care why the characters are fighting and if it's tough to read due to distracting errors then there goes your safety net if your fight sucks. The music wasn't bad either. Might wanna find a song for the opening half. Silence won't grab the viewer's attention if its the first thing of the opening act. Also...more basics. The entire flash was super choppy. Take the time to use all the sprites to make the animations flow smoothly. Liu Kang can walk one step at a time but set a tween from point A to point FINISH so he will cruise to his objective while walking. In the fights, don't sacrifice sprites for quickness. If you HAVE TO then know which ones to take out so the move still looks like it is supposed to look. Stances especially. If you're going to use them then loop them properly in the symbol and align them at the feet. It's worth it. Still AWESOME fights, AWESOME creativity, and very original. I am almost inspired to make a Liu Kang flash now...oh wait, he does have his moment in the next MKU...(shameless plug.) Overall not bad. Master the basics above all else. Way to go, way to go, WAY TO GO! VERY NICE!