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Reviews for "Lab Lights"

Very good game, nice idea, simple yet time consuming and very fun.
Instrutions at the bottom but I did not notice till the wires.
Problems like a reset button and also the movement is a little bit too fast (more precise don't just turn down the time between moving one tile).
All in all very good and want some more levels please.

Zanzlanz responds:

Haha, I realize no one "looks" for instructions anymore. :)
You finished? :O Good job!

UGH! I made it to 23 and my brain finally shut down. You win this time...

VERY difficult, but not impossible. Trial and error along with perseverance got me this far. My only real qualm: controls. The difficulty of the levels alone can get frustrating enough, but when you unintentionally push an item against a wall and have to start all over... only added to levels of frustration. Aside from that, I truly appreciated the challenge. I thank you.

Zanzlanz responds:

Nice job getting to the last level! I think you should attempt it again, haha, so you can beat the game :)
Remember, you can always press undo if you accidentally hit a block.
Your welcome for the challenge! :)

AHHHH NEED WALK THROUGH RAWR STUCK ON LEVEL MOTHA FAWKIN 5 RAWR!!!!!!!!!!!!

Zanzlanz responds:

Haha, push all the blocks in places you will never walk to again.
So I move the bottom left block safely to the right, then the other bottom one to the right. Then I get the top right block and place it at the top right spot xD
Lastly, the top left block get pushed left 1, and down 1. The battery will then have a nice open path to get to the light.
Sorry if that was confusing xD

Fun little game, and quite challenging. Clever mechanics and level design. The addition of magnets really kind of threw my my mind through a loop trying to plan how to go about solving some of the later puzzles.

One thing I think is underused was the wires. I recall only three puzzles (maybe) four that make use of them at all with one of them (level 22) being quite challenging. I would have liked to use wires in conjunction with metal blocks and magnets. Plus bringing all the different puzzle elements together in later levels would bring more of a sense of escalation. That the puzzles are getting more complicated in addition to just becoming trickier.

One area that really could use some work is the 'physics' of the player character. Fairly often I found him walking half through blocks or somehow pushing a block despite not having actually touched one. This kind of thing just added unnecessary frustration. If you do try to fix this either in this game or for a new one note that in this game the 'collision box' appears to be slightly down and left of the main character letting him clip walls and blocks on the right and top sides.

All in all I thought the puzzles were very well done and very challenging, but definitely possible. It's a good concept and it leaves me wanting more. Thanks for the entertaining experience.

Zanzlanz responds:

Thanks for the well thought-out review :)

You're right about the wire. I found it not being a really challenging mechanic, although I did want to add it to the game, so I usually left it out because of lack of ideas. (I thought of some ideas but in the end they didn't work.)

The physics are correct; you can never phase through walls. It's just the fact that the sides of you aren't checked for hitting a wall makes it look like you're walking through one. If you're going up, you'll only stop if there is something directly above you. It's a little ugly, I agree. It may also make it look like there is false pushing happening too, but going diagonally can hit blocks in either direction. I will fix this in a minute or two and upload a new version because it's frequently complained about :)

You're welcome! Maybe in the future I could make a new version with more gameplay and more wire :D

this kinda sucks :( but 3.5 stars!
and MINE BLOCKS WHAT IS THE % OF THE UPDATING?!

Zanzlanz responds:

3.5 stars is great for 6 days of work :D