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Reviews for "Cult Prophecy"

Mildly entertaining, this THE HOUSE/ExMortis ripoff will probably make you laugh more than it'll make you shudder.

Good concept, badly executed. It's all about spook scares, nothing inspiring. I thought this sucked and was a waste of time.

The light test was a nice touch but is unnecessary.
-The beginning statement about temperature, rain and lights needs to stay on screen longer so i can read it through before it disappears
-Your "gramma" is terrible
-I clicked 5 million times before i could get the key. I would have quit the game if it were not for the tab key telling me something was there.
-I am not a fan of things appearing in a room you have already been in.
-I have encountered another bad hit box on the girls abdomen.So far the game is too frustrating to be scary. I don't feel immersed. I'm going to reload and try again.
-I clicked 5 million more times trying to get the key. It didn't work.
-End of review

Emby responds:

The notes are written poorly because they were written by a man whose sanity was quickly diminishing.

I would assume the key is hard to click for someone playing the game for the first time so I decided to leave tabbing in. Fixing the detection will now be a priority.

A word of advice:

Jump-scares are not scary, they're startling. Horror is not attained by relying entirely on jump-scares. The environment didn't even give me a sense of horror, it just looked like washed out polaroid pictures.

When trying to go for horror, try to create an air of dread or worry. You can do that with the right environment and ambiance. One or two jump-scares is good, but more than that and you're just trying to get scares by jumping in the face of the audience and screaming into their ear. Once again, not scary; just startling.

why is it when I input the code for the Devil's Pentagram it freeze?!