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Reviews for "ir/rational Redux"

That was a truly amazing game. The challenge applied to one's logic skills was fantastic! I ask you to attempt to make a sequel or a similar game.

1. IF I enjoyed being challenged THEN I enjoyed the game
2. IF I enjoyed the game THEN I will wait for more like it
3. I enjoyed being challenged
4. THEREFORE I enjoyed the game
5. THEREFORE I will wait for more like it

Good luck in what ever you do man.
\\emotion: in waiting\\

It's a very nice concept, gameplay wise at least. I haven't had any of the issues with interface or whatever that other people seem to be having. Perhaps It's just my choice of browser.
However, as shinobody mentioned, some of the logical assumptions made are slightly dodgy, and the plot was lacking a little. however, as is proved with the little code bit at the end, at least in the context of a game it doesn't really matter what the facts are, so long as for gameplay purposes you are aware that A is definitely A, and B is definitely B.

It would've been nicer if it had been a little longer, and if the puzzles had had a more practical application. If you're making a sequel, I think it'd be nice if some of the puzzles actively influenced what you did in-game. That way there are multiple endings, depending on how good your reasoning was throughout. While I appreciate that it was aiming for the whole 'mysterious sci-fi sadistic robot' theme, the fact that almost all the puzzles were just questions posed to you by an obscure little machine makes the plot feel slightly lacking.

However it's a very nice idea, and it'd be excellent if you could expand on it a little more.

The only thing I was thinking all game was "please no code or numbers, please no code or numbers, pleasFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUCK"

AWESOME GAME, make another one, this time with options, like multiple endings or something like that, for some people (not me) been killed in the end is a turn off

I personally enjoyed this little game.

Good idea, but leaps of logic are horrifying. How does protagonist even knows a) he's actually alive b) he's actually human? It kinda defeats the point of making game about person in state of philosophical uncertainty - protagonist's stance is heavily ignorant, too much relying on what is familiar, and complete inverse of philosophical one.
Also, there seem to be problems with controls, especially with the buttons and dropdowns. Honestly - people (amateurs) out there are making games with split second ten-button-at-once-pressed commands, and you fail at making a goddamn dropdown, interface standard that's been used in software since 90's? And we're in 2010's? That's a fail.
Also, I'm disappointed at the story. Or more like, lack of it.

tjubert responds:

Agreed. The sequel will be better!