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Reviews for "Zombotron 2"

Well done once again Drugarju Karlov! Beautifully crafted game! I had one enormous issue though. There is absolutely no penalty for dying. You just respawn, lose a bit of money that you immediately regain and that's it. Despite the magnificent graphics, well designed levels, good variety of enemies and weapons, spot on physics and fun gameplay the single fact that I could not give a flying fuck if I die or not ruined it for me. I found myself powering through levels while being bored. Jumping sucked too just like in the first edition. There is no motivation if there isn't a little bit of "oh, shit, watch out" element. If you make more of these, I suggest the following: Instead of 16 long elaborate levels, have 40 short ones, but when you die, you start from the beginning of the level. It will bring excitement to the game. Sorry if I'm being too harsh, it's still a beautiful game.

Only thing i didn't like was the last boss. Whenever you died the game threw you right next to that goddamn robot. it was impossible to avoid getting killed for more than 3 seconds. Otherwise a great game.

okay, so i just want to know why the first protagonist had to die from a ship just FALLING OUT OF NOWHERE on top of him...... second, who the hell is the guy i'm playing right now? okay now for the review. +1 for not changing the looks of it. +2 for making it so much easier and for adding graphic quality options. +2 for the awesome exploration bump up. -.5 for the original protagonist dies, i liked sporting awesome colors and killing zombies at the same time, this guy looks like some random soldier that falls from the roof of space stations... wait a second O_O

Definetly a good example of how to properly do a sequel. But this game is definetly not a flawless game like the first one was. The thing is the enemies were more diversified but (and this is big stinky butt) the ranged enemies, especially the gold robot, was way too difficult. They weren't hard to kill they were just over powered as hell. One grenade could kill you instantly and even if you are out of the way, splash damage can take a good chunk of health out of you. I can't even recall the amount of times I would get enraged beyond belief because I got killed by ONE grenade that got shot at me by an enemy couldn't see. Also guy the guy under me (dymck1) raises a good point about the respawn system. But to add to his point, not only can it make the game somewhat easy. It can also make things very difficult because you can respawn right in front of enemies. Countless times I've respawned in front of the same enemy who killed me and then they kill me again right after I just respawned. But none of that is a deal breaker from an otherwise solid game. You didn't try going to big or complex with you sequel and you just added enough innovation to the game so it didn't look like a rehash of the first one. Definetly a solid game, not for everyone, people who are short fuse or who don't like games with too much difficulty will probably rage quit often. But its still good and I would definetly pay for this was an XBLA game.

This was actually much better than I thought it was going to be. The main problem I have with the game is the death system. I think it would've been better if when you died you would start from a checkpoint and then the zombies that you've killed would respawn, because the system that the game has makes it FAR to easy, because the only penalty for dying is that you drop some of your money, but you can easily get it back from where you died most of the time. Other than that though, the game is really fun and looks and plays like a full game that you would see on XBLA, the art and production values are really high, and the music is fantastic!