Well done once again Drugarju Karlov! Beautifully crafted game! I had one enormous issue though. There is absolutely no penalty for dying. You just respawn, lose a bit of money that you immediately regain and that's it. Despite the magnificent graphics, well designed levels, good variety of enemies and weapons, spot on physics and fun gameplay the single fact that I could not give a flying fuck if I die or not ruined it for me. I found myself powering through levels while being bored. Jumping sucked too just like in the first edition. There is no motivation if there isn't a little bit of "oh, shit, watch out" element. If you make more of these, I suggest the following: Instead of 16 long elaborate levels, have 40 short ones, but when you die, you start from the beginning of the level. It will bring excitement to the game. Sorry if I'm being too harsh, it's still a beautiful game.