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Reviews for "Scylla Starfighter"

This game is one of those cases in which i notice that they in some kind outdo most of the flash games I have played before this rating is only meant for you to show that there are things you can improve on: The plot which is demonstrated by the dialouges in-game is at some points much longer than it should be (yes Ragnaquians you want me dead but please one first and last warning is more than enough... in fact i don´t even get why they are so talkactive commenting on their and your every action) and in other instances it falls horribly short ( Yeah I am going to blow up the entire universe you know the "AI-figures out death to all is somehow the best strategy story" so I am not going to explain myself to you and just do it already). I have played games I would call easy but on this one besides for the last level my thoughts were mostly " Oh come on! At least put up some resistance" Most ships could be destroyed by a few shots and the most endurant enemys were the rocks. Now it is a common strategy to make the player feel powerful by giving him a weapon able to crush any enemy quickly but if you then tell me that I can´t destroy rocks, killing the enemy ships feels like hosing down carboard. For the story itself I want to give you the hint: many players won´t care for the story the least bit if you don´t MAKE them care. An example: If you tell your player he is going to attack the enemy´s home PLANET you put a hell of a fight against him if you don´t he just won´t care for anything the enemy has to say or any warning. If you would fulfill warnings the player would listen to what you say much more carefully searching for hints for the oncoming battle and is thus more involved in the game. If you place the fight on the very planet you want the player to defend - again- make him care! I shot down just as many buildings as enemy ships just because they are in my way and there is no penalty for doing so. If you penaltize or reward behaviour based on the plot you make the player care for the plot. Last bit: I am not sure if there is a top limit on how you can shoot but in most fly&shoot games i ask the simple question: Is there at any time a possible situation in which you would want NOT to fire? if your answer is no then please just add autofire as having to press the same button over and over again during the ENTIRE game is only destracting you from the game itself.

How said above: This kind of rant is something I only do with games which tell me that there is a brilliant author capable of far more than flash games on free to play sites.
Sorry for the bad english and greetings from germany

Josepho responds:

Many thanks for the feedback, autofire is now enabled

Well, I can see why this doesn't have ratings that are that high. The graphics in this were freaking gorgeous! I think the main reason some people didn't like it is that it's kind of too big. It just seems like you go around and do nothing before the main action begins. I will say that it's satisfying when the ships get blown up and fall down to the buildings. The sounds are decent too.

I think the game itself seems to lag a bit. It's still fun the whole way through. My mom came in and saw me playing this and said it was one of the more cooler games she saw me play here. Everything is done in a pretty clear manner too. It must have taken forever to make this thing!

Josepho responds:

Thanks for the feedback :)

Good gameplay and story was decent. But final boss is wtf becasue i do not know how to beat. But hope you come out with a sequal and I will play!

I like the game but at the same time I feel like the levels are a little drawn out..they take forever.

well, the best thing I can say about this game is that the 3D graphics are very...3D. But they look very dull. The weapons fire and explosions are very flat colored, it looks like you are throwing paper mache balls or something at the bad guys. You need an autofire function, because clicking fire repeatedly is irritating. The "live action" radio communication were too cheap looking to add much to the game - a well drawn animation would have worked better. I liked the space invaders minigame at the end of the first level, very cute idea. Too bad it wasn't actually FUN. Unfortunately, I got seriously bored part way through the second level and quit.

Bottom line, you need to concentrate on the gameplay and make it enjoyable. And 3D graphics won't help if they're ugly.