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Reviews for "Time Travel Facility 2"

Good storyline, decent gameplay. The game seems simple yet creative. The audio is also pretty sweet. It fits the situation. It could use a little work but it is pretty nice.

Oracions responds:

Thank you for your feedback.

This is one crazy game. It's pretty frustrating with how hard it is. You really have to pay close attention to everything that's going on and the controls can be pretty frustrating. It's just a game you really have to take your time with, no pun intended. That being said, it's still quite playable. It mostly works well because there are a lot of great designs, even if the graphics aren't that good.

I really liked the part at the beginning when you were talking about time. I had no idea people could know so much and be so philosophical, if that even counts. I appreciate all the weird things going on, even if they were a tad annoying. Hopefully, we can learn to understand how time works. At least I tried to learn something from this.

Oracions responds:

Thank you for your feedback.

Do you mean the Temporal Dynamics in the menu? That's something I made for a D&D campaign a while back but I never got around to run it so I found a place for it here. The original was more centered on the time dilation, though, dividing dimensions into threads, each thread with a different time factor. It then said what happens if time fields overlap etc. But that was not relevant for this game.

Good concept and storyline but in all is kinda short and anticlimactic in the end otherwise this is a really good base for a game

Oracions responds:

Thank you for this feedback.

Pretty good and really frustrating, but those medals make it seem worth the play.
The controls are quite clunky though.
I also hate it when I tap the rewind key and it rewinds for just a millisecond before dying again in the same trap. That killed me hundreds of times.
But overall, it was a nice game.

Oracions responds:

That's true. I thought maybe I should put it in a "minimum rewind time" so it always rewinded at least one second, for example. Or perhaps even better, make so it wouldn't allow you to rewind to a position where you would die immediately. Well, perhaps I should have.