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Reviews for "A.E. Chronics BETA | Ch.0 - Pt.4"

wow yall havent released anything for awhile now and great cliff hanger

BUT I SAW FLAMMABLE CONTENT BEFORE HE SHOT HIS GUN.
THEN I WENT LIKE áfs(ಠç>Sಠáfs).
Thanks for the show tho.

nice voice acting sound effects and music buddy. the animation was nice and smooth. My only critique would be that perhaps it could have been abit faster paced. the story telling was good and very suspensful. Had to laugh at scary ken doll. Nice work buddy leaves the audience hanging.

An overall decent episode. I saw moments of impressive improvement here, specifically with some of the movements of the characters and ESPECIALLY the voice acting. It was not nearly as awkward sounding nor were there any oddly timed dialogue in relation to other lines being spoken, so excellent job on timing. Furthermore, nice use of 3D modeled (I'm assuming) backgrounds for the interior shots, although the low-poly models are a bit obvious, unless there was some sort of strange effect that was caused by the distortion to make it look as such.

Pacing was impressively well done. One thing that I see more than anything else in this installment is that you have vastly improved the structure of the episode. Well timed, well paced, sparse dialogue and very little exposition dump. The break between episodes, I'm happy to say, was beneficial to your story-telling abilities, and for this I applaud you, sir.

Now for negatives: Motion shots are still very weak; the attempts at 3d movement (i.e. when the camera panned up on the unconscious group on the floating piece of land) still feel very broken. I've said it previously, and I'll say it here, flash is not a good choice for 3D graphics, at least when working with 2D objects. I'd recommend avoiding it for the sake of avoiding it looking cheap. Additionally, heads rotating without the hair rotating was noticeable, particularly a scene with BB; it felt a bit awkward. Overall, the technical end of this episode was a very mixed bag; a very disappointing thing to say after the long delay.

Plot-wise, not much happened here, which is fine! Time to catch your breath in a series is perfectly fine; the only problem is, nothing really happened during this time in any sense of the term.

We gained no insight to these people's characters, which we desperately need, as, perhaps with the exception of Swiff, all of these characters are essentially the same person copy and pasted multiple times. This down-time could have been used very productively to build a connection with these people so we care more about what happens to them. As it stands, I feel pretty indifferent towards them. If the opportunity arises, please give us some more character interaction, so we see how their personalities are compatible and where the clash! I know you know who they are, considering these are based on your childhood friends, but for the rest of us, they seem extremely similar, which I'm fairly certain wouldn't be true were this happening in real life.

Overall, structure is stronger than any episodes preceding it, and I would even go as far to say your best structure of any of your animations thus far.

Things on the technical side are still very hit and miss, and I feel could be improved in several key ways, mentioned previously.

Slow, methodical and flat pacing is totally fine, and I enjoy it, however, a few key elements of interest could have been very beneficial in regards to the "trapped in the room" scene. Preferably filled with character development.

Overall, good job!

7/10

WHOOKOS responds:

We'll keep improving. Thanks for the inpute.