Wow... well before I begin, this is just a warning to all those reading my review who haven't played this game yet.
SPOILER ALERT (Really though, you should play through this game)
Before I continue on about this as well, I would just like to note that I had NOT read the small title underneath the title to this game, but man, I'm sure glad I didn't because that made this game so much more excellent/exciting for me.
Well with that out of the way, I just first want to say I had a very fun time playing this and reading the story. For me, I actually enjoyed this story/plot more than half the movies I've ever watched. It's so good to see indie games like these where people put so much effort and it really ends up showing so nicely throughout the game.
At first, I wasn't too sure what to expect, seeing as how it was a platformer with tons of dialogue, but in the back of my mind, it felt like I had played a game all too similar to this before, but I couldn't really figure it out, or put my finger on it.
Then, when the ending came, where it was all dark and then after you reached the right side of the platform, it would turn bright, the rush of thoughts hit me so hard, my jaw dropped. It was a surprise so shocking, I literally had to sit there for about a minute or two to gather myself to continue the story. To think that this was intertwined with The Company of Myself, just completely threw me for a loop that I had never would have expected, mostly because it had been such a long time since I had played The Company of Myself. I could go on and on, but simply put, this is literally one of the best shockers I've ever experienced in my life. For me, the timing of when this game was released, and the date that I beat The Company of Myself was just enough so that this kind of effect was possible.
For the puzzles themselves, some of them really took me a good amount of time to do. It was one of those puzzle games where I would play through the levels wondering why I wasn't able to beat them, then when I figured out how they worked, I would facepalm myself for how easy they should have been noticed the first time around. Some of the times, I was wondering how stuff would work without me having to do anything, then I realized the background environment played such a huge role on the game too, which I would like to add, was a nice touch of new type of gameplay mechanics.
David Carney, the same as when I played The Company of Myself, really has some very nice music to play with this game, and just complimented the game so well. Whether it was feeling sad about how Henry died, or whether it was the calm/relaxing moments at the meadow, it was definitely something I could get used to listening to all the time. Which reminds me, I need to figure out how I can get some music from this guy. O_O
Overall, I'm so glad that I picked up this game to play cause it was well worth the playthrough to listen to the story. You do a spectacular job at making plots/twists, which makes me wonder if you're more suited for gaming or for storytelling, but hey, I say, combine the two and you can always get great games like these. Honestly though, thanks for the great story, and if there's more to it later on down the road, you can easily count me in to play it through all the way to the end.
P.S. You really should take out the subtitle underneath the title so that people get more of a intense shock when they reach the ending to the game. I don't think it'll affect it too much, but just something that made this game extra special for me. : )
- Nondo