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Reviews for "Fixation"

Many good things have already been said and I agree with most of the feedback (both positive and negative) that other users have, so I won't repeat them. However, I want to stress the horrible controls for the smoke rings. I was on the verge of quitting a number of times and actually ended up downloading a program to make a macro for the click-timing. I have no problem that a game is hard or that a puzzle is hard, but when you fail a level on a puzzle game repeatedly, not because of the puzzle but because of the controls I say that this is a serious flaw.
Otherwise, a brilliant game.

FreeAsANerd responds:

Whoops, noted. Thanks for the review!

Its just a rolling cigerette....???

FreeAsANerd responds:

That's the loading barâEU"if it's not working, maybe try a different browser or updating Flash Player?

Fantastic! I really enjoyed this game. The simplicity makes the puzzles shine! I like the mix of the 8bit style with the organic vector stuff (especially the blood upon deaths).

FreeAsANerd responds:

Thanks!

I absolutely loved The Company of Myself, and I must say this is a wonderful prequel. The story is very engaging, and the puzzles are well designed. The puzzles are fairly intuitive, and I'm glad that you trusted your audience to be smart enough not to include a tutorial at every single step (although for some places like the rain it might have been useful to get a hint).

The visual style works well. There is a very nice variety in the levels and I never got bored of any one particular set.

The one thing that bothered me about the puzzles, and Company of Myself suffers from the same problem, is that sometimes certain elements will be used only a few times (for example, the rain) and so learning the mechanic was a waste of time.

The story overall is well paced, but in some parts it felt a little slow, and I found myself missing parts because I was progressing through the level too quickly. The dialogue was very lengthy but not very engaging. Perhaps something like voices could help players in that sense.

Finally, I absolutely loved the character development and ultimately the tie to The Company of Myself. A wonderful payoff, and a great game overall

FreeAsANerd responds:

Thanks for writing!

Voice acting wasn't really possible for this game. There are more than 700 lines of dialogue and the swf is already close to 15MB with all the sounds and art assets...so it would have gotten pretty rough.

A LOT better than "The Company of Myself." Far more interesting, story-wise, puzzle-wise, and visually. Good work! I generally don't like puzzle platformers, but I can make an exception for this one.

FreeAsANerd responds:

Thanks dude! Glad you enjoyed it.