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Reviews for "College-Ruled Universe"

Pretty cool.
The boss gave me a bit of trouble with it's not-so-typical attacks but I pulled through (somehow, and only after lossing several lives to that stone-launch-from-behind thingy).
Seeing as this is a Beta might I suggest that you change the controlls?
As in "Please don't use X and Z because in europe a lot of people have something like a QWERTZ-keyboard - aka our Z is where your Y is. Doesb't make controlling exactely easier. ASDF or maybe even JKL or something should work on both kinds.

I like the graphics. Maybe because I like the whole "floaty islands" idea. If people tell you they don't like it they shouldn't be playing ti in the first place . . .
I guess you can do a lot more with colour if you'd want to.

this reminds me of an old game i used to play on the ps2 called einhander looked similar to this game... maybe you should take a look at the game and find some ideas, just sayin. i liked the game cant wait to see finished product.

LordDF responds:

Actually I've played Einhander. Brilliant game.

Beautiful. Simply beautiful.

As a proof of concept, this shows promise. Granted, it was a bit "thin" in content, but it IS a demo.

The audio and music is well chosen. Could use a little more bass or something, if you asked me. A sound telling you that you've taken damage would be nice, too.

Graphically, this game is pretty neat. A quirky, hand-drawn universe. It looks as if some bored students' notebook, filled with doodles and drawings, has come to life.

How? Why? Don't know, could be that the book which contains all these drawings has a few notes that might shed some light on that part... Or maybe there simply is no explanation. In either way, I hope the full game will have at least a tiny story-line.

I like the thought of a customizable ship. Different weapons, shields, ect. Seeing some of the concept art at the end containing what looks like to be swords, I could imagine such an equipment being able to deflect incoming enemies (not bullets). The stronger the enemy, the more charge (like the shield in the demo) it would take to deflect and kill. All sorts of items, like passive force-fields, regenerators, large but slow cannons, quick but weak machine-guns, ray-guns, homing missiles and the likes spring to mind.

I'll look forward to the final results ;)

mmmm good but short 8/10 4/5