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Reviews for "College-Ruled Universe"

It's like playing Cool World The video Game (if you don't know the movie, look it and a video game of it doesn't exist"

For a demo, this gives me high expectations. The gameplay is not a masterpiece, I guess, but the art is wonderful and together with the music conveys a very surreal, eerie atmosphere. The full game is definitely something I'm looking ahead to.

Overall, it is a great game. The music is well chosen and not distracting. The gameplay is fun and addictive, but I do have some issues with the graphics, perhaps it's just me.

I find the ship is a little static (not much animation) but I don't really mind.
The background is a little distracting though, with the fast flying asteroids, sometimes I confuse that from the actual enemies, end up firing a few rounds at it (not much penalty though). Perhaps change the color of the animated asteroids to something lighter? Then again, it's just me... maybe.

Another issue I came across is the lack of warnings.
Right before fighting the bosses, there are these -stalagmites?- that came in without warning. During the first encounter, I thought they could be shot, and tried but died after colliding into them. Second time, I found out there's a little gap that you can fly though to avoid, but that gap closes after the stalagmites reach the midway point of the screen. It punishes players that weren't daring or fast enough to move forward. I suggest editing the behavior of the stalagmites so that it gives a second chance to players who missed the first gap. At least their death is more justified.

The boss battle... the only thing I hate about it is the sudden appearance from the back. It's cheap and I felt that it was unfair that I should die to that. There is no warning whatsoever that the boss was coming from the back. The only visual warning that I had was the boss flying at the background, and he disappears to the right of the screen, which makes me automatically assumes that he will reappear from the right. Change that.

I suggest giving some warning or hints of something that can potentially kill players from behind, this way, players will feel that it is fair to die to the boss if they did not heed the warnings.

Overall, a well done game (especially since it's a demo). Interesting concept with the gun and shield, since many shoot-em-up games have you dodging the bullets or projectiles.

I'm not beating down on the game whatsoever, just giving an honest opinion.

Fantastic start! This is really entertaining, and difficult. The customization and exploration will make this game a hit.

I am assuming you have an awesome story to back up the interesting artwork. Once you put all of the elements together I can see a fan favorite in the making.

The collision kills are really cheap. The opening and shutting barriers move so slowly compared to the scrolling of the screen that if you arent all the way to the right when they first appear you have no choice but to run into them.

And the boss suddenly appearing on the left side of the screen and getting an automatic collision kill (unless you know about it beforehand) was also really cheap and dumb. Id also change the health display to a bar instead of tokens.