i realy like the idea, but the physics are realy bizzare, the ragdoll is influenced by momentum and gravity wayy too much. but that can be ignored, the main problem with this game is that whenever you touch a wall...you lose a limb...the concept is fine by itself, but when combined with physics that are hard to control and a ragdoll that flies all over the place it becomes a nightmare. its not just being launched into a wall that causes loss of limbs though...its when you simply touch a wall...and it baffles me how anything is that fragile and prone to death.
sure you could say "just take your time then" but to me the game strikes me as the type of game where the character is able to go fast...or at least a consistant momentum (wich is prety much impossible to do which is a shame)
good concept, would be better if the above was adressed but still a good game.