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Reviews for "Super Pig"

Many games like this exist and non of them was ever real fun - at least not to me.

I don't want to sound like a whiny jerk but all setup for this game really felt like false advertisement.

"Oh look at this stats where so and so much pigs died in contrast to how many people got the level finished."
Ehm, jeah - you HAVE to die to finish this thing, right?

That has nothing to do with being difficult. You achieve difficulty by testing the reactions and context-sensitive abilities of gamers, not by saying "Look here, nothing's there. Good luck."

I guess there has been put a lot of work into this thing but in the end it's just one in the middle of hundreds.

I know this was advertised as a difficult game. I was expecting something fun and challenging. This game is a bit too generic to be fun. I appreciate challenging games but it just seemed like it was trying too hard to be difficult and not focusing enough on being fun. I suppose what I am trying to say is the challenge should be equal to the rewarding experience of the game. I suppose if you added some kind of a twist I might like it more. Overall it was a pretty decent game. God mode was sort of fun but got old fast.

Meh. With everything invisible, "intentionally hard" is more of "intentionally bad." If only 100 or so people have beaten the game, it's because the game isn't interesting or fun enough to continue, not because of "ragequitting" like the game seems to advertise.

Medals DONT WORK!

The thing about this game is that it isn't hard. It's not terrifically innovative, nor is the platforming challenging. No, what's "difficult" about this game is the fact that you're forced to memorize a level or selectively spend lives to reveal it.

It requires comparatively little skill when held up to something like, say Super Meat Boy, which this clearly draws from, but it instead offers the admittedly rarely seen (pun intended) mechanic of an invisible level, which isn't even terrifically unusual on its own.

Basically, this is a dumbed down Super Meat Boy/Kaizo Mario/IWBTG that revels in the fact that its level-revealing mechanic runs off of limited lives. It's not hard, just irritating and unsatisfying, especially given that it is literally one button-click away from being unlimited lives per level in the form of a "retry". If there were unlimited lives per level WITHOUT having to reset it, I'd give it a much higher score.