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Reviews for "Anaksha Mini Adventures 2"

i really like it. but i'm stuck on the part with the toliet and the women needs her chain back and i need to get to room 8 and i got the hand santizer and the other various items like can liner but still can't figure out why she won't put her hands in the potty or why i can't combine those items to create a device to reach into the potty and grab the object. a walkthrough or advice would be helpful right now.

which wall can you blunt the nails on the bathroom?

The story and characters are fine but I feel this game has a heavy case of "guide dang it", as some things asked of the player don't make logical sense and are not hinted in any way as the "correct" solution. Much of the game revolves around walking, not running, walking around and inspecting random areas to see if you get anything out of it, sometimes areas you've inspected previously and had nothing there and talking to the same people repeatedly trying to get the story to advance as you have no way to know who you need to to talk to, and often the people you do need to talk to are not logically linked to your goal. Often you are helping people with random problems who eventually give you the item/s you need to advance the story. This isn't what causes the biggest problem though, it's that with the seemingly random nature of who you need to talk to and large requirement of walking back and forth searching the same areas and talking to the same people over and over to try and find out how to advance the story, the speed you move is incredibly slow. There should definitely be an option to run in the next game so you can move quickly from place to place.

Not really a problem with the game, but as it is stated fairly clearly that the protagonist is very wealthy (as well as given an example by being able to afford that luxury illegal cell phone despite having no skill with or knowledge of technology, just buying it because she can), is there a reason she has so little money on her and needs to do random favors for people to earn enough money to buy cheap items at a convenience store? Don't know if this is explained in the 1st game as I have not played it yet.

I started this game thinking "ooh an adventure game!" Now that I've finished it, I hate it.

The first sign that told me that this game is going to have awful things in it was the magnet item. Other than the "there's nothing of interest at this time" sort of message, there's absolutely no clue that it would be there. None at all. Having already searched places for the needle, I figured there wasn't a reason to backtrack for an item that wasn't there in the first place, let alone one that was going to be as random as this one was.

It slowly gets worse. The realism of this game just degraded further and further as I progressed. No, I'm not talking about Lady Medusa. I'm talking about the random questing (which I assume is part of the dynamic events) where you have to talk to everyone to find some item that you need to progress. The nonsense of going into the men's bathroom for no apparent reason other than "there was nothing else to do" from a gamer's perspective. Needing plastic tweezers to grab cat hair out of a sink, only to use a napkin to stuff it into your inventory. Really? Why not just use the napkin in the first place?

The game is incredibly recycled and it got boring a third of the way through as I walked back and forth everywhere (so much walking) trying to find that one thing to progress. The whole game takes place on one street block for crying out loud. Even the Virgo symbols were something of a chore, as you had to check every interactable floor or wall or something to get told "You can't use that item!". Okay, I get it, there's no symbol there, fk!

Don't get me wrong, I like that you had to think about some of the puzzles, such as the screw puzzle and brute-forcing the code to the premium lounge (6 tries max). I enjoyed the segments where one thing actually led to another, where it didn't devolve into searching every tile for the next thing for the 3rd time (first time is okay).

There's also some minor issues with the controls, such as refusing to turn and moonwalking. It would also be nice if there was a reminder on what you're supposed to do (I might have missed it).

For what it is worth, this game is pretty solid. It's unfortunate that you had to half-ass some of the progression. I'd suggest expanding the environment and have less recycling, so you're not just running back and forth hundreds of times.

PS: Medals not sending had no impact on this review; I know what the issue is and it's not in my control, nor is it your fault.

ArifRocks responds:

Thanks for the feedback. You've highlighted some interesting points which I totally agree with. I'll take these issues into account the next time I use this engine to create an adventure game. Again, I appreciate the constructive feedback. :)

how do you order the flowers and buy the box wine?