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Reviews for "Ancient Weapons"

chicken dipped in awsome sauce!

I think I like it. Thanks for a good game. The concept is certainly new, the amount of classes is pretty huge.

As for suggestions. Maybe the character could move slightly faster. Those this is mostly me. I prefer faster combat. And maybe each class can have one or two skills. For example The King would get
a. Magical Weapons
- Description: Set weapons ablaze with inner power.
- Effect: Adds a 'random' chance that with each hit the enemies would take
+5,10,15,20,25 more damage.
b. Inner Fire
- Description: The King curses his armour giving it a ghostly appearance.
- Effect: Enemies within 5 meters of The King are corroded and continuously loose
5%, 7%, 9%,11%,13% of The Kings hp in damage.

In any case, just a few suggestions here. Take them for what they are.

love it!

Pleasantly surprised! As I played through it, I noticed that I seemed to do about the same percentage of enemy health bars on higher levels as I did on lower -- a little experimentation showed that weapon damage does significantly affect this, and the game is in fact just scaled really, really well. Although the graphics do detract from the game, I still played through this several times. Nice work, mate!

unbelivable responds:

Thanks! I spent a very large amount of time on making sure the scaling was perfect and worked out even very very late in the game.

Good game. I agree with a lot of other people that you should make stats for stuff. I like sneaking around but it was hard for me to get me ninja around the monsters, and when i did i never got a KO in one hit. Also, sometimes it was really hard to see what was happening on the screen because of the different colors bordering the dungeon walls, the smallish areas to explore, and the things that popped up on the screen to talk about the weapons. Speaking of weapons, I think there should be a way to pick them back up after you dropped the by accident.

Other than that it was a great game and i look forward to more.