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Reviews for "Awaken: Front Line"

Nice game, but I experienced a bug. When I assign a soldier to loot and then select him to attach an incoming zombie he doesn't do anything.

dovganovskiy responds:

it happens , when zombie is out of range. It is not bug

Firstly, the controls are adequate. there are no issues with "poor AI" because it relies primarily on the players intelligence. The AI isn't stupid, it's just reliant on the player to make split second decisions. Pausing every time something pops up is a good idea. pausing frequently in fact is a good idea.

The Turret is practically useless, even early on. It'd be much better if there was a way to upgrade it or something. give it a life bar instead of being turned off as soon as a zombie gets close enough, being damaged and shut down. Making it repairable and slightly upgradeable, or more accurate would fix the problems with it.

It's a little slow paced but that's not much of a problem either. I did find it annoying being unable to cancel commands after they've been made (particularly trying to re-position only to find that the next wave happens to be massing right in a spot where i'm sending a guy). I also found it a little annoying that i had to restart to get the medals. restart a few times actually. Technically i should have them all, but i don't yet. One more reset should correct this.

This design is unlike anything I've seen in flash games, it has elements from several games, but the way they're mashed in makes it quite unique. It's a very good game with a few minor (not fatal as some reviews suggest) flaws. If you have trouble playing, try pausing frequently with the spacebar, and planning out your actions. it's a real time strategy but if you need time to plan, do that. Pausing also brings up a grid which makes it easier to perform actions seeing as movement is grid based. If your soldiers aren't listening, maybe you're not giving them commands they recognize. Also i have no issue having someone attack while looting. simply pause when an enemy is in range, click the person to attack, and attack. make sure no one is in their line of sight. This takes some strategic placement of members and select skills. I personally keep one or two soldiers in the front line, and have everyone else looting and repairing the truck. it seems to work fine that way, and once the one or two soldiers in the front protecting key points are leveled to vindicators and power armor, swap them out for two more, but keep someone in backup in the middle of the lower part of the map (for ambushes and long range backup of the front line near the turret) while the less skilled guys keep cover by the front line to get some exp. You don't need to sit there and specialize guys in looting. Just get everyones strength to ten, then their intelligence, then their agility. that way you can have everyone looting, and just switch out the ones that get damaged with fresh meat once the zombie soldiers start attacking. Biokits and goggles help for the front line guys, while good old laptops and hazard suits work just fine for the back end guys who're looting.

in the end it's all about strategy. if you have one, this games easy, even on hard mode (which is what i prefer)

Also, idk if there are any benefits to picking hard mode aside it being harder. It'd be pretty cool if there were (such as loot bonuses, or more zed)

dovganovskiy responds:

This is the best comment :)

Good game, but I could never figure out how to create barricades. It doesn't give you a tutorial about it and I can't find a button for that function.

dovganovskiy responds:

They was deleted , because they causes only troubles

An interesting mix of strategy and RPG elements. I don't see many games like this and it's a refreshing find. There could be some improvement over the command controls,it's somewhat complicated thought the tactical pause button helps. Adding more RPG elements to enrich it would be good,maybe adding a perk system?
Overall,A good game.

so hard even on easy my guys kept dieing had to go all shot guns till i managed to get to guys in power armor with miniguns took over 70 waves to fix the car.