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Reviews for "Awaken: Front Line"

It's good.. but for some reasons that I can't quite put my finger on.. I just don't want to play it.

The philosophical incentive to explore the creative manifestation of the perfection of the game theory is not enthralling, despite the artistic mastery of things like the great voice acting, story, and plot development. Oh and the music is also pretty wicked, too.

It lacks the kinds of things that make MMORPGs so popular, but tries to make up for it with a shamelessly perverted version of it.

Is the game trying to be more like StarCraft? If so, it better have a tutorial at least. Why do I even want to level up? Do I want to advance my units forward? So many aspects of the game-play are seemingly self-controversial and counter-intuitive. You clearly did NOT invest enough insight into designing the different stats. Here's an example of some better stats:
1. hp regeneration rate (make it so units can learn how to instantaneously heal to full hp after approaching a health crate)
2. damage boost (obvious given, not even worth mentioning and I think you already have this)
3. vision radius boost (if you already use this stat, I sure as heck couldn't tell without a GOOD tutorial to show it to me)
4. special attack (units need a special attack that they can unleash in a panic, and if this already exists in the game already, again, without a GOOD tutorial I wouldn't know about it)
5. class points (the game should gradually become more receptive to what your intentions are for each character. If I come up with a crazy scheme that I want one unit to just pace back and forth between the health crate and the front lines, then the game should gradually start to realize that and offer me deals on sacrificing things like aggro control for run speed or number of times allowed to use the heal per time period in exchange for an armor buff/debuff, etc.)

This game is frustrating because the soldiers will stop firing unexpectedly. They don't return to reload or anything and then they suddenly get slaughtered while you struggle to maintain control of the situation. It's very enjoyable up until the point where the soldiers become apparently stubborn and do not respond to a command or suddenly cease to shoot and protect themselves or their comrades, despite having ammo.
A lot of potential but the AI frustrates.

dovganovskiy responds:

We will seriously remake Ai for new Awaken ! But we will do it , if this version will have a good rating

quite good.

but it's not worth playing for long hours.

dovganovskiy responds:

it worth playing 1 hour . Untill you finish it

The game's alright, but the fact that you have to have a soldier looting boxes to get money is annoying, also the way that you don't control much of anything, you tell a soldier what to do, they wait a second or two then do it. But the one thing that is really annoying me the most is when they keep saying "Take strategical position" Strategical isn't a word! if you said take strategic or a strategic it wouldn't be nearly as annoying, but the fact that they say it over and over, and they aren't even saying a word is annoying as heck.

dovganovskiy responds:

Looting was the only Special feature in this game. If you want only shooting - try this http://www.newgrounds.com/portal/view/498545

Not a bad game, but when your guys walk right into a horde to get ammo instead of going backward where it is safe to get it, I stopped playing.