00:00
00:00
Newgrounds Background Image Theme

Sneaksby1997 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Untouchable"

I thought this was a very nice game! The coolest part about it was probably how well everything was set up. You got a great sense that you were in a world with a lot of enemies coming after you. What's also amazing is how there are so many good designs in this, yet it isn't very complicated. I will say that I am very annoyed when you get to that one boss who seals you in a room with nothing with himself in it. He doesn't automatically kill you, but always hits you there.

The music was also good and it gave off a good sense of being in a technological world. You just never knew what was going to come up next in this. It was quite fast paced, so after awhile, you just have to make sure not to get hit. It seems like you practically go into the blasts, they're so easy to hit! It's a good game.

This was an enjoyable and simple game. The Movement controls were a bit too unresponsive, even during untouchable mode, which made certain points unnecessarily harder than they were likely intended to be. The basic weapon is perfect for it's purpose and fires and aims well, although it only just holds up, up to Skynet levels. Beyond that, even it's tier 3 shotgun effect is almost useless.

I did enjoy the fact that the second weapon option was unlocked well before the end of the game, and it encouraged me to continue playing even after I had died thrice with the basic weapon. However, despite there still being some challenge to the game using the seekers, it did feel a touch over powered at times, and i found myself wanting for a middle ground weapon.

The Variety of Foes was pleasant and diverse enough for the length of the game, and i did not at any point feel bored with any individual foe type. Had the game had another set of levels however beyond the final boss, the older foes would have started to feel dated.

Beyond that, my only complaint is a personal one in that the background/setting got rather tiresome after awhile.

If you make a sequel, I would suggest greater variety of enemies, more weapon options that are varied and distinguished, and a change of local or appearance there of. Some more creative Enemy fire would be a good idea also, Like Shots that turn 90 degree's after x distance, or lasers that rebound at set travel distances rather than just off of walls.

hch2 responds:

thanks for the feedback!

Entertaining and mildly challenging, although the final boss is quite a letdown. Even Alvin took more effort than the Eye. Nonetheless, aside from that strange reversal in difficulty, it's overall pretty well done.

The in game comments help make this game.

(still going to school)great but a few flaws.(well three that saw) one the upgrades disapire to quickly,two the bullits on the ship are a little slow, three mislis don't change traget