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Reviews for "Untouchable"

Loved it. the controls are very fluent and sleek which gives the feel of asteroids in my eyes. the progression of difficulty is spot on and can get very cluttered with enemy's at times which is nice as a challenge. although the upgrading system is basic from what iv seen(got past skynet and a little further). it would be nice if the upgrade orbs could been like tokens for upgrading your ship between boss fights as for more variety in how you choose to play. but, if you were going for non stop action then i can see why you have chose the upgrading system you have now. Could really see myself playing this game a lot and it really deserves a spot on Newgrounds.

hch2 responds:

thanks! glad you liked it.

This was an enjoyable and simple game. The Movement controls were a bit too unresponsive, even during untouchable mode, which made certain points unnecessarily harder than they were likely intended to be. The basic weapon is perfect for it's purpose and fires and aims well, although it only just holds up, up to Skynet levels. Beyond that, even it's tier 3 shotgun effect is almost useless.

I did enjoy the fact that the second weapon option was unlocked well before the end of the game, and it encouraged me to continue playing even after I had died thrice with the basic weapon. However, despite there still being some challenge to the game using the seekers, it did feel a touch over powered at times, and i found myself wanting for a middle ground weapon.

The Variety of Foes was pleasant and diverse enough for the length of the game, and i did not at any point feel bored with any individual foe type. Had the game had another set of levels however beyond the final boss, the older foes would have started to feel dated.

Beyond that, my only complaint is a personal one in that the background/setting got rather tiresome after awhile.

If you make a sequel, I would suggest greater variety of enemies, more weapon options that are varied and distinguished, and a change of local or appearance there of. Some more creative Enemy fire would be a good idea also, Like Shots that turn 90 degree's after x distance, or lasers that rebound at set travel distances rather than just off of walls.

hch2 responds:

thanks for the feedback!

The in game comments help make this game.

FUN FUN FUN!! :-D

Fun game! The only things I can suggest improvement on are the following.

1.) Have the "!" Indicator make the sound effect only after it has finished charging. I don't know how many times I heard that sound and fired just to see that the weapon was not fully charged yet.

2.) Have the option to remove the text. It can be very distracting to have text going across the screen while the player is trying to concentrate on accuracy and avoiding enemy fire.