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Reviews for "Super Samurai Sweeper"

That was quite a tricky game. You really have to select what way to go all the time, what way that will be the most beneficial for you and your companions. I would not say no to a part 2 of this :)

A good game, but you had better plan your upgrades out *very* carefully if you want to win the last couple of areas, because they are merciless. Sometimes the shadow clones are your best friend, and others the super slash does what they can not. I've found that the brute is a great ally if you buff his health a few times, and in general having at least one other solid figure can really change the course of a battle.

Try to steer clear of the useless upgrades, like souldrinker, and spend your silver wisely, as it carries over between areas. I go for increased silver gain and than multi-strike, followed by swifter energy gauge fill and then it's a toss up between buffing shadow clones or one of the bonus damage's.

However you play, the game is generally a fun time.

Great game! I just beat it on the most difficult setting. It was very tough at first even on easy. You should make a larger version of this game. More powerups and allies. More enemies. Maybe even some kind of strategical advantages to holding certain land masses. Anyway great game dude. Keep up the good work.

Good game, but I have a couple suggestions to make:
1. You should be able to control your character, and to be able to switch from character to character, but the other characters auto fight when not controlling them
2. Beating areas should not make your enemies stronger, but make for example you characters stronger and just level up all of the enemies a bit instead.
3. Put more things in the market! The bonuses and upgrades are not enough, need moar!

Overall, great game. I love games with ninjas/samurais like these.

Allow some control over at least one character and then maybe it will be a 5 star game but otherwise the obviously bad AI during battle just kills the experience. At the very least have general commands for each of the 4 units like the examples below
- Weakest Enemy
- Strongest Enemy
- Only attack the Daimyo
- Stick Together
- Defend (could possibly have this to where they can't be attacked for a few seconds and they have a random chance to heal an X amount of health)

When I was talking about "bad AI" more often than not 1 or all of the 4 characters(i ignored getting the bowman since hes useless) will go after an enemy suddenly turn around for no reason to attack a newly spawned enemy ignoring the ones already there that they've attacked and weakened.