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Reviews for "Heavy Pawnage"

It's a fairly good game. The ammo is a bit too limited though, and I don't find myself putting my time toward getting gold. And besides, you move way to slow and the game somewhat bores me to tears. But I have to say, the art is pretty good.

It's monotonous game ,w/c was very annoying for me.

Since none of these other reviewers have half a damn brain cell, I'll say it. This game is awful. It has so many issues with it it's not even funny. I'll start with the most obvious. The hit box.

If any one has played Streets of Rage, you'll understand what I mean. You, as this games creator, do not realize that just because my head, or my feet are where a missle is, does not mean it's a hit. As a side scrolling fighting game, you need to realize that you are NOT laying down on the ground, but walking on it. In this format, your torso is where your body is, not your feet, not your head. Because of this, if a missle "APPEARS" to be making contact with your feet, it is not actually hitting it, but rather passing by on your right side, if facing right.
What you should do to fix this is shrink the hit box appropriately to the size of your players torso.
Secondly, your requirements for going to any level require you to kill XXX amount of enemies. What you don't realize, is you've programed it so that the enemy is constently spawning up, over and over and over again. What a player has to do is simply stand still in one area of any level, and he can play through the entire level, right there. That's right, you've made each level so bland that the actual game is right there in that tiny space. With no story, no plot, no level design, this game quickly loses any sort of charm or originality.
On another note, the bosses can be spawned on command. You've somehow put a bug into the game that allows a player, once he reaches the levels boss, to spawn one the levels boss when he wishes, each with their own health bar. When a player bosses the game for a second or two after reaching a boss, then unpauses it, another boss will appear.
After reaching the second boss, I figured I'd be in for a boring, repeatitive ride when it comes to fighting these bosses. The second levels boss has the same movement and attack pattern as the first. The only two differences is that boss number two had a new attack, and that he had a different skin. The missles attack box he launched had roughly the same attack box as the 'tomahawks' the first boss had.
I could go on for quite a while with the problems, hell I haven't even gotten to the weapons yet, but these are the most obvious to point out. Give your game a lot more work and you'll have something good.

argene responds:

"What a player has to do is simply stand still in one area of any level"

You'll probably run out of ammo by doing that. You need to go far right to encounter some destructible items for ammo.

Now, stop getting mad at your life. :P

This... abomination... was completely and utterly unplayable, it had ABSOLUTELY no story line, you just spawn enemies nonstop, so the entire level is in that little square (if you wanted it to be) ammunition is so rare that i found myself using a melee weapon through most of the waves, its repetitive, and dont even get me STARTED on the hitboxes and slowing effect when you take damage...

argene responds:

Lohai is an abomination... :P