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Reviews for "Scarlet Stranger"

Random design, big glitch, bad moving

I like your games. They usually have nice details, funny characters and a good short bit of a story.
This one lacks most of all a user friendly interface. y/z and x? Space to exit the shop, hover over a tip? That's a bit unrelated. Also, the movement of the hero was awkward, most of all attacking was. You can't really see, if you're in range of hitting something, and the enemies usually touch you before you notice you could have hit them.
I also encountered the black screen with the countdown running. I don't think it's supposed to be like this, is it?

Decent game, but not one to remember.

not bad

it was a good game all around but it had many glitches i found. the first time around i got sutck ontop of a chest and had to restart again. im glad that you get to keep all of your items. and the second i couldnt finish. after rescuing the princess i got out of the portal and it turned back and the screen stayed black. and the time just count down to zero.
the smithing was easy and it was a shame it couldnt go any deeper than one item.
it was an easy game to play, and it was well drawn.

Too buggy

It has the look and feel of a great game but it's just too buggy. Like another person reported, it's impossible to escape the castle, as soon as I break the curse and try to leave the screen just stays black until the countdown hits 0.

I'll give you a 5 for effort but it loses 5 points because I cant even beat the game with this bug

Still buggy.

After playing this on armorgames originally, this seems to still have the same bugs.

I can get to the boss, defeat him, and then I can't get out of the boss screen.

Also, I played up to the boss room, before going down decided to turn around to go to the shop, and was sent back to the same room, and now I'm stuck in a rock.

Fix the bugs please! (latest flash, linux)

If you want to change the quality...

press 'P' while in game, and choose from the menu. It does help.
Solid game, but the whole changing-castle-layout gimmick never really played a part during my whole play through.