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Reviews for "Scarlet Stranger"

looks like a fun lil zelda clone

but because theres no option to change the quality i couldnt fully enjoy it so you lost 2 stars but i know it looks great the animation is too laggy for my comp to give any review about game play but i will say i can run WoW easily and if this lil flash game can slow my computer up it must be pretty graphic intensive 8/10 when i cant play it lol im too nice in ratings

Buggie

Would be an okay Zelda clone dungeon crawler, but the bugs... I fell through the floor once, but I could continue playing, so I thought: "It was supposed to do that" even though I didn't see why the room changed all at once.

Then a treasure chest landed on top of me, and I couldn't do anything...

I like the game, and I can see some are lucky enough to make it though, but for me this was a broken experience.

grade 4/1

Sorry, can't take it anymore.

I was inclined to give the game a free pass for all the bugs, glitches, and performance issues it had because I was having fun, but honestly, this is just too much. It's sloppy and pathetic.

Even on low quality some rooms ran at >15 fps which is completely unacceptable for a flash game with few particle effects and low resolution textures considering I have a fairly new computer.

The whole "get stuck on a chest" bug only occurred once during my playthrough, and I resolved it by going back to the title screen and reloading my last checkpoint which didn't set me back much since your items save regardless of checkpoints. However it did instill a fear of jumping onto chests within me, and considering that jumping onto chests is integral to several puzzles, this is a critical issue which should not have made it past bug testing... Which clearly never happened.

Bringing me to my final point: It is clear that this game was rushed out and never tested for whatever inane reason. If the performance issues and bugs didn't make it clear enough, I finally decided enough was enough when I saw that when purchasing a new weapon, and swinging said weapon, THE ORIGINAL SWORD SPRITE IS STILL USED FOR THE ATTACK ANIMATION.

I am giving this a 6/10 only because the story was somewhat interesting, it was fresh take on old ideas, and I did have fun despite the seemingly unlimited amount of issues with the game. However these positive do not excuse sloppy design, now or ever.

hey,

it was an okay game, i beat it, but here is the thing
A: the main character moves too slow.
with as much going back and forth collecting items in this game as there was, it would help to move faster. also, you cannot move while attacking, which was annoying.
B: the game froze up during the escape timer after i saved the princess.
i played this game for over an hour and then it freezes up at the end? come on now. that is almost the best part. i almost felt like i didn't win.
C: the advancement system felt a little rushed. there is no leveling up, which is fine. and there are no bosses, which is okay i guess. but the weapons all seem to do very near all the same damage, and the enemies never vary in strength. i noticed that they were a little more difficult the second time through, which was a nice touch.

over all, this game has good concepts. but that's where all the hard work was done. its glitchy and that was frustrating but i gave it a chance and played it through. also. you spend the whole game buying new weapons that you can't even use on the boss. and that was a disappointment also. to make this game more enjoyable first: fix the glitches. nobody wants to play a glitchy game. secondly, if the character is going to be doing abunch of walking around have let him run from time to time. and three. make sure you have a solid advancment system. thats half the fun anyway. i liked the name and the art though. it was fun. till next time though. 5/10

F this game

you guys are being too generous with your reviews. i've had all the same problems everyone else has had, but i guess i'm just not as forgiving as everyone else is. especially coming from a big flash game producer like armor games, you'd think you could expect at least a FUNCTIONING product. i mean, if it was made by some no name guy, i could understand it being so glichy. but c'mon armor games, didn't you do any testing before you put this out? no one can even finish the game as far as i can tell, that seems like something you should have probably fixed before you put the game out.

and bugs aside, the puzzles in this game are moronic. oh, look at me, i jumped across all these blocks, and then i jumped on this button, and then i got a gem. now i'm going to go do this thirty more times throughout the game, and there's going to be no change in this format whatsoever.

only redeeming value of this game is a unique idea, with the castle being randomized every playthrough. i thought that was kind of neat. other than that, this game is a waste.