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Reviews for "Trigger Knight"

The idea seems solid

The graphics are nice and the music is good, but the one-button aspect makes this more of a game of weighing pros and cons; "Do I buy the potion now, or the sword in two screens?"

The only problem is that it's too random. You can make smart decisions and lose the combat, or make random decisions and somehow win. I'm just saying it could use a little tweaking. Certainly not bad for an Idea in the making.

not perfect but fun

the game is a little too hard early on but i think you could find a balancing medium. other than that, the game is fun.

Ugh

The graphics are amazing, the music is splendid, it's just more of a flash then a game.. The player isn't included much. Which makes it not-fun.. "Terrible" may be too strong, but that's how I feel about this game currently. I like to be in the action, not watch it when it comes to flash games. It seems like more work was put into the graphics than the gameplay, this might as well be a flash. For the terrific music, graphics, and plot, I give this a 10. But for the game play, minus four. How the player contributes to the plot and story line is one of the most important things in my opinion.

the game is not that much interactive as what i thought it would be but it was interesting so i only give it 3 stars

The main problem is the shrines sometimes don't come on time. You can pay money at literally every shrine and yet still lose because you ran out of time at some point. That scenario should never happen if this was properly balanced.

The problem tends to happen early game rather than later, and tends to happen if you encounter more of those golem-type enemies early on (rather than the easier dog/wolf-type enemies). But let's say you get two or three golems in a row between very early-game shrines? Yeah you're dead because out of time.

That's probably worse than the overpowered dragon, which yes can be encountered early, but I feel is more "fair" in the sense it's a dragon and is probably set to be low percent chance any enemy could be a dragon, vs. what feels unfair because losing because running out of time due to zero mistakes made whatsoever.

If I'm to lose due to zero mistakes, it better be from an enemy defeating me, not because running out of time.