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Reviews for "FIVE/5"

you need a tutorial

you need a tutorial to understand the linkage of the tunnels. Thus, the player will be able to understand why he can't build his solution.
Except for this, the game is not bad. No bug to report.

Well executed.

Really well put together. The storyline was enough to enhance the atmosphere without dragging down the game by being overly talky. Very simplistic and well presented.

The gameplay is taught intuitively which is great with the exception of the part where all tunnels on a side need to be matched up to be able to pass, which was frustrating not knowing. This sort of thing hurts the gameplay a little as games are all about the user understand or being able to learn the rules. If there is a rule the player doesn't know it causes frustration as they don't understand why their solution to a problem wont work. Otherwise everything about the gameplay was excellent.

Graphically and aesthetically it was well represented, conveying depth with simple graphics but a really nice aesthetic feel that ties everything about the game together nicely. Nothing confusing or clunky and helped the overall feel of the game.

Music suited the needs of the game and was not intrusive and faded into the background adding a gentle layer to the atmosphere to the game. I would say the music chosen was pretty close to perfect.

Overall it was a quick immersive piece of gameplay which while hindered by an unexplained aspect of the gameplay still came together for an excellent 5 minute adventure.

Great work, a great example of modern flash game design.

Regards.

Fun while it lasted... Sequel/More levels maybe?

The puzzles were a lot of fun, the music was enjoyable. However, I didn't feel much of a sense of impending doom. Perhaps leaving the timer running during the map menu would have upped the difficulty a bit?
I did enjoy the hell out of the mechanics of the game, and it's always nice to play something different and creative.
Overall, very fun game, I look forward to perhaps more levels, or a direct sequel. :)

INTERESTING AND INNOVATIVE

A CONSTANT SHIFTING OF ENVIRONMENTS AND CONTINUAL CONSTRUCTIVE THINKING GIVE THIS A SOLID BASE FOR GAMING.
The track sets the mood for the game and echos other games similar to this type. The constant mood to beat the clock however makes my heart race and makes me really think hard in order to solve the big puzzel before time runs out.

the only problem i had was that i had to refer to the hins to figure out how to not get stuck. in between segments.

overall: "Solid" I look forward to more, should you make some.

I did not get any "link" to it but eventually I just tried all of them. I like how I save my loved one. Or at least that is what I made out of it. If it is wrong, please tell me.