Should'a tried a little harder
So, hypothetically, let's say you're making this game, okay? And you know that the game is the same dumb penguin baseball bullshit that's been played out for years (on the internet, no less, which means that years are the equivalent of centuries). And let's say you also want to base this game on overused meme bullshit for visuals, okay? So now you're worried that your game is played out. Understandable. So you want to make the game unique, somehow, so it'll stand out. Maybe you make it so that the screen doesn't move as fast as normal or something. I dunno what, it's your game right?
So now you've got this gimmick that makes your game unique. Makes it stand out from the other bullshit yeti sports penguin tossing games. Alright, cool, I can understand that. But now let's say you make a instruction section for your game. But let's say you really half-ass it, and make really shitty instructions. You've got more important things on your mind, like the crippling, game-breaking bugs right? You can't fuss around with bullshit instructions.
But now there's a problem. Your game is different from all the other bullshit penguin toss games. That's the whole point, right? But you didn't take any time to explain HOW it's different. So no one knows how to play your shitty game. So they get frustrated and rage-quit, like shitty babies. That's not your fault, it's just the way the world works, okay? So now you're getting low scores from people who would have liked your game if it just had a little more polish. That just sucks, doesn't it? What a bunch of crybabies.