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Reviews for "Freigeist"

Good work!

A good start to Game Jam 6. :]

Art: Very nice work here. Not too complex, but enough to give a great feel. The main character was very fitting, and the background was eerie.

Story: A little... vague. I mean, the overall concept was mostly straightforward, but... I'm still not sure of all the mechanics of it. Like, for instance, how was he initiating these hallucinations? What caused them - and why do they reveal certain obstacles? And, more importantly... what exactly was the escape all about? Why was his mind being monitored, and what did his feat actually accomplish?
I dunno, I feel pretty empty about the plot. Still, great idea. :]

Programming: Very smooth! I didn't notice any major flaws - except that jumping wasn't always on command, so I'd fall every once in a while. It's a common mistake, though I'm not sure what causes it. It may not be the programming so much as Flash itself. Either way, the engine was wonderful, and I didn't experience a single bug. Wonderful job, there.

Music: Soo good. Both main themes were perfectly fitting to the moods they accompanied. I'll likely be downloading them both once this review is done - maybe reviewing them separately as well.

Fantastic work, Tolstoy! 7/10 4/5

Wallross responds:

We were running into the odd problem during development when holding more than two keys down, when one of those keys was the left arrow. It's an interesting flash bug that only affects some keyboards. That's my bet about what your problem was. Thank's so much for the review!

Liked the idea not the game play

I liked the game, but I could only give it a 7/10. I found moving in the game to be rather non responsive. Also the game was rather short. Also, it could have been more complex with the puzzle solving between the two worlds. I did how ever like the concept as well as the art.
On a irrelevant note, I see people posting on here as though it is the first game involving the holocaust here on Newgrounds. Though the it is a touchy subject and I am fully respectfully and sympathetic towards those who had to endure it, I see there being no reason to be this offended by it to be honest. It's not as though it is portraying the Nazi's in a positive light. It simply a platformer/ puzzle game that take places in Nazi Germany.

a bit short

there was few bugs i noted, at the top of the first set of ladders, if you walked toward the edge of the screen, you would fall and reset at the base of the stairs you just climbed. the sticky shifting was a bit of an issue, and the nazi at the top of the second key can still hit you, even though he is behind the wall. neat idea but too short and a bit glitchy.

Is it HORROR???

Well the concept is great! Need some improvement in the story though. Actually I thought this game was horror because of the music and the girl that keep appearing.

So...

Kinda like sucker punch? I mean you create a fantasy environment in your mind and use it to "escape" (ie, die, or close enough) so you can't be hurt by your captors anymore. Well, I guess a good idea is worth repeating. I don't get why it's beautiful, more like sadly necessary. good job for a four day project though, too bad you couldn't have spent more time on it.