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Reviews for "Colony Defenders TD"

Flawed

This game had so much to get an 8 or more, but it is simply too unpolished to get anywhere.
I'll begin on what actually was done right: one of the few well-executed voice actings on a flash game I can remember of and nicely crafted graphics, very similar to the ones found on early 2000's isometric RTSes.

Pretty much everything else looks unfinished or at least poor when faced with the current standards on TDs.
First the interface, it is a mess:
- Sometimes you'd want to put a unit somewhere and the bunker tab would block out the adjacent spots where you wanted to put an other unit on, so you have to double click to close the tab. If an unit's avatar happens to be right on the mentioned spot, it got even worse.
- Nice, we've got hotkeys to place units. But then you'd have to upgrade 10+ bunkers with 4 units each, 5+, one by one, dealing with the sloppy interface each time.
- There's little information being shown. But I'll go into detail next.

Now gameplaywise:
- Okay. Next wave is 2 grey small cars and 3 big green tanks. What does that mean? Is one of them more vulnerable to some kind of weapon? Or slower? I don't see any of that happening. It's all about the cars' HP, I suppose.
- Same as above, but applied to my own units. Do artillery/grenadiers do splash damage? Do missiles or lasers penetrate more in heavy-armoured targets? Will homing missiles be more accurate than standard weapons? The interface won't tell, but experience shows me it all falls down to those three upgradeable attributes each unit has. That ruins strategic value.
- You can have 4 units per bunker and each level has easily 10+ bunker spots. Again, where's the strategic value? Your basic (i.e. barracks, factory...) strutctures won't even occupy slots. You can just spam your way through the game.
- Again. The lack of profile progression, diversified upgrades, tech trees, passives or whatever makes the game quite poor strategywise. The only trace of something like that in this game is the mining facility. But as pointed out on another review, it was poorly implemented, since it rewards the player for sitting and wathching instead of stacking waves and striving to survive.

Too generic

To me it seemed you were trying to remake a SC2 td of some sort...nice try but spice up the game play and then we'll see

Game doesnt load atm .