Great Potential!
I love the games concept- a cross between SIM/Strategy/RPG. In a way, it reminds me of the Quest system from Final Fantasy Tactics, but expanded into a possibly terrific game.
I think most of the criticisms are pretty valid- I realy wish I could save. Secondly, I currently have 45000 wood and 3 gems. I made myself some dinner and ate it with a rubber band wrapped around my mouse to sell off some of the wood excess so I could buy a couple gems and mushrooms, since adventuring for them turns up so few. After eating, I had made enough gold to buy about 15 gems. This = broken, but it's been made pretty clear by everyone.
No matter how many boggins I have (400? 750?) it never seems like enough for missions that have ranged enemies. Maybe some icons describing the threats of an area? A little bat for flying enemies, a little pork chop for "Food available."
Balance Issues: I made an army of over 3000 people but didn't have the resources to make a single magic user. I adventured for HOURS today and got enough mushrooms to create a handful of cultists who were immediatly killed in the first mission I sent them on. I think you need to break up the units into "combat types" like Melee, Ranged, Magic and consider having a weak magic user (comparable to the conscript) that doesn't cost any gems or mushrooms. If there's so many "flying" enemies, why isn't there a flying unit? It seems like there needs to be a ranged unit between Boggins and Gnomes....Rangers, maybe?
Suggestions for unit types: Rangers, Falconers (anti flying ranged), Birdmen (Flying Melee), Hirelings (like henchmen, increase found loot?).
I also REALLY wish I could make my own hero, or send 2+ heroes on a mission, or have 2 missions running simulataneously. A spell book would be cool, as well, since I spent about an hour punching in random combinations- how was I ever supposed to figure out the "Magical Raccoon Companion" spell without just clicking randomly for hours? Magic needs to be expanded- maybe it consumes a resource like Gems when you cast spells, and gems are easier to get in general? Or are produced in mines randomly?
From a game-play persepective, I think it'd be more interesting if you started on a continent and had to accomplish some task there (beat the local evil lord, free the larger city) before advancing to new, more difficult continents. This game has crazy possibilities, and i would TOTALLY PLAY IT ON AN IPHONE if it were better balanced and more interactive. I love this games concept and really encourage you to develop it more. It's probably my favorite SRPG flash game yet. BALANCE. BALANCE. BALANCE.
All in all, this is a great game and I'm sad I have to go to work and close the browser and lose my hours of play. I wanted to kill some dragons.