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Reviews for "Aetherpunk 1.1"

playable, to a point

some of the biggest issues i had with the game was as follows:

1. the turret could only target the 2 sides, and not the top. granted, it allowed me to defend the top alone without worrying to much about the flanks.

2. instant KO's: as listed before, if you are too close to the barrier, you can be 1 shotted.

3. a bit slow. the game play needs to be picked up a bit, not just the guns but the overall movement of the game.

4. shallow upgrade system. you easily can get to the bottom (where the good stuff is) within 7-8 levels. a bit more of a dynamic leveling system would be nice (such as, expanded base, extra turrets, another person (npc) running around, increased health)

5. confined... even with all you walls down, you can not leave your base.

6. where are all the people that you know, if you "have money" and "know people" that " you have used" where are they when you need them?

7. continue... either lose 1/2 of your Aether on hand, or xp. but having to restart really hurts.

8. end game? is there a boss anywhere to be found?

ok, enough bashing, here are some good sides of the game:

1. repair and fire at the same time. yes, if you hold"f" and left click, you can do both actions at once.

2. gore on or off, good choice for those that like it or not (i would like to see different colors too, other then green)

3. though i would always like to see more, weapon choices where at least varied enough to play with.

4. balance of Aether to cost. the costs and the amount collected balanced well. not too hard to get upgrades, but not so easy that you are killing everything without effort.

the game has a good base, just needs to be expanded upon. 4/5 and 8/10 for a great start.

Agreed with those previous to me.

Also, can we get a collective thumbs up for the music loop? It's the reason that when my hotkeys messed up and I died I was sad because I realized I didn't get to play anymore.

need polish

if you use the blizzard turret, you get like... infinite exp, but then it also lags the game a lot.

all the guns are useless by wave 20 ish

Glitch found

If you skip the intro the controls lock up

Too long

To sum it up, its too long. I played this for ages, it never really got any harder. I gave up around wave 27 or so out of sheer boredom. I never even really came close to dying. Does it have an end?

The music, weapons and 'feel' of the game is all very steampunk.

I found some serious inbalance in the turrets, the most expensive turret is useless, it fires so slowly that it rarely hits and only 1 shots the weakest of enemies, the cheapest turret is vastly superior to it.

So it needs to end sooner (or just end if it does not) and the difficulty curve needs to ramp up way faster.