00:00
00:00
Newgrounds Background Image Theme

Ryzmik just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Bunny Kill 5 The Game"

not bad...

its not the worst game on ng thats for sure but why not snowballs signiture katana?

heys

I think it's very well done, I understand why so much missing here... I'd also love them to team up and make a cool game with this same idea you made.

Anyways.. I'm going to tell you what I would change.
-Put some other music and/or different themes.
-Pause option
-Toggle Quality option
-Nothing else... some bugs, as Keeth33 said. but most importantly what I wrote up there.

it was ok...

it was missing the whole "sneak into the base and kill everyone" idea, i think thats what everyone who was going to play this expected. one big flaw was like i said the story, not to mention the fact that theres no ending scene after you kill the boss bunny, which kinda pissed me off...yay, you beat the game...but what do you get? nothing!...anyway, it was a very fun game that was just fun and challenging enough to keep me playing. great job, even though the only thing it has in common with bunny kill is the art style, characters, and the weapons.

A simple game.

The concept of the game was alright. I'll run through each part.

The best part of this game was aerial combat. Kicking your enemies, jumping after them, kicking them again in the air and then using your attack. It was easy enough, and it kept you safe while you attacked multiple enemies.

However, the aerial combat had a problem. When you finished your aerial attack and went to land, your kick button would make you do a slash attack before you start kicking again. This ruined any chance for multiple relaunches. Maybe a intended part, but it ruins a possible combo system.

Ground combat was much worse. The auto-guard feature doesn't fit here, and your enemies guard hits out of nowhere. It might have been better if their attacks had a short pause right after that wouldn't allow them to block. This would open them up for a counter attack. Also, sword attacks should also slightly launch the enemy if they are already in the air, so that you can get some combos with kicks.

I would like to see guard on a button. To make it really useful, pressing attack during guard would counter.

Enemies were mostly the same melee-spamming and occasional uselessly jump around grunts. Variety is spice. Make ninja bunnies attack in the air and from the air (guarding in the air would be useful here). Perhaps a ninja star, which can be reflected by attacking?

The music was good, no complaints. The graphics were exactly the same from the animation. Good job!

4/5, 8/10 for a decent game. I would love to see you make one for the 2nd part.

not bad

i die fast but this needs upgrates lots of them then itll be the best