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Reviews for "SHMUP"

Quit bitching

This game isn't even half as difficult as some people think it is. 95% of the attacks people are complaining about (ProdigalFlashMaster) can be easily avoided if you back off the enemy a little, especially the boss of the first area.

One major issue i noticed.

Aside from the ship being too wide and the corridor to small, I noticed that the ship cannot move diagonally. Seems like it would be simple to add in such an ability. Perhaps mouse movement would also be possible?

On a side note, i love how the game loaded much faster than the ad.

WTF

The ships are far too big. It's relativelly simple and unoriginal. The first boss, you can't escape the small bullets cus they are close together, so no skill, just luck really. Please test your game before releasing it. Thanks. A lot better than other crap here.

Afro-Ninja responds:

you can beat the first boss without getting hit, trust me.

Strategy doesn't belong in a shmup

So, the artwork and music is great and yadda-yadda.

But it completely misses the point of a shmup, which is to fly around, pressing down on one button, and laying waste to thousands of enemies. The challenge doesn't come from deciding what to fire, when, where, types of enemies, or any of that stuff, but simply because there is so much stuff going on on-screen.

The ship is way too slow. The pacing is much too slow for what is suppose to be a fast-pasted game. In most shoot-em-ups, enemies pop in one or two hits. Here it takes multiple hits for regular enemies to die, which is annoying, time consuming, and boring. The way enemies stick around on-screen until you kill them is also annoying. The upgrade system is severely broken. There is a lack of option and, generally speaking, only being able to have one or two upgrades is, frankly, a pain in the ass.

Overall, this is formula game that grossly misunderstands the formula its using.

A hard as shit

But you still gotta love it :D