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Reviews for "Wheelbox: The Fallen Star"

Frustrating for the wrong reasons

Go to TvTropes, type in "Fake Difficulty." This game has that--which is unfortunate, because the environments are really nice; I stopped at level 5 but I thought the stack of dead robots (on I think level 2?) was a nice touch.

Really it's all on the movement system: it's not a bad idea to have momentum affect the player character's movement, but in a puzzle platformer where much of the game is dependent on precise timing it's VERY frustrating ("The Mind Bender" had a similar problem, but didn't look nearly as nice as this).

Music's nice, I didn't notice any bugs.

One nitpick: neither the "Next Level" screen nor the sound it plays seem to fit the game. Not a big deal but it breaks the feel you have going here.

I love the graphics!

The art concept it great, just my taste, but I have to admit that the game itself was quite boring.

nice looking game

There was a really similar looking game. You were a one wheeled robot in a dystopic, broken 50s landscape (think this look but with streetcars and bridges). You had to restore electricity by flicking switches. I forget what it was called, but it was VERY similar.

er...

I agree with all of the statements below - it does look nice, and the physics is pretty good. But I got bored on the first level. Perhaps try a faster pace, and a different story line?

And as for what nemesis-SS said, the game I think is called Little Wheel.

I can't put my finger on it...

But there was just something missing from the game that made it not as enjoyable as I would have hoped it to be. The main character was a little slow for my taste and the physics of its movements were a bit frustrating especially pushing the blocks around.

The artwork is great though. It has a great industrial, end of the world feel. All in all, it was a good game and I didn't hate it. In fact, I liked it. I just didn't love it.

That is all.