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Reviews for "Run From the Sun"

Boring

There isn't a whole lot to this game. The controls are simplistic; the various obstacles can be counted on one hand; there are only 9 upgrades, and none of them is all that great. The achievement and scoring system is well-made, but in the sense that it feels like you put more effort into that than into the game itself. I've played this game for about 20 minutes and feel like I've done everything there is to do, even though I still have one ship to unlock and Scorelord to complete. Frankly, there just isn't enough variation to keep me interested.

Some people have pointed this out before, but just in case you haven't heard; space marine and golden oldie appear to have their oxygen capacities switched.

Buggy. Fuel is annoying.

I don't understand why fuel depletes after you've already launched. Once you break a planet's gravity and gain momentum it takes zero fuel to maintain speed in space. If anything, you should be able to use thrusters in this game to move toward planets. However, the fact that you simply "disappear" when you run out of fuel is a terrible game mechanic. Not fun at all.

There's also a bug where the mouse wont appear in the beginning until you right click and then click on your ship (at least that's how I got mine to work).

Music was enjoyable though :P

Gravity could be alot better

This has so much potential to be so much better if you rework the gravity. Currently its effect is very "steep" (I fail to find a more suitable word): It either is applied fully, or not at all. What I mean is that once you get a certain distance close to the planet, it pulls you very strongly, making gravity "slinging" as the tutorial described something too risky to really be used tactically, whereas the planet doesn't attract you at all if even barely outside this distance. If the gravity was more linear, planets slowly attracting you even from far away, and getting gradually stronger as you neared the planet, the game would be loads more fun because gravity slinging would work much better. The game "Gravitee 2" will give you a pretty good idea of what I mean.
Also, I spent a great many attempts having only the default ship and the girly ship, and was almost giving up on the game before I unlocked 3 ships at the same time. You should spread out the requirements so that you constantly unlock ships every few turns if you play with decent skill, it would be more stimulating than going long stretches without unlocking anything and then have it all at the same time.
A final suggestion would be to add more objects other than planets. Meteors, the rare UFO and stars that are mostly too out of the way to be worth collecting are not enough.

OK but

The concept has been done before with more polish.

The gravity fields are really off, bigger planets would have stronger fields that reach out further and when exiting the gravity field you would not fly in such a straight line out with less momentum you would keep the curve and speed.

A couple tweaks and this would definitely be a good time waster.

It's a good concept

The game itself is rather addictive and fun although you find yourself uneager to try again after failing a winning streak.
The most important things to add to this game are obviously power-ups and customisation.