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Reviews for "Intruded"

Game

It was a fun game, it remind me of resident evil, the thing is that it is a pretty repetitive game and it becomes boring

Good 3D game, but beware the controls

The fact that the game was in PlayStation/N64-era 3D was enough to hook me into playing, but the creepy atmosphere really drove the experience, even without a story behind it. All that aside, this game suffers from two fatal flaws - bad camera angles and sketchy controls.

The security cameras through which you view the character usually don't get in the way, but they tend to ruin depth perception to the point that insta-kill traps and narrow pathways become a little annoying.

I would forgive that, though, if the controls were better. Not only do they tend to stick, they aren't precise enough to manuver narrow paths and such without accidentally causing me to walk off the edge. Tapping the keys is really the only option.

This and minor glitches keep Intruded from being really great, but this is still a good start. This was enjoyable to play, but a sequel would be even better.

Balloons filled with raspberry syrup

This woman must be allergic to copper. She dies just from brushing up against the blunt end of those spikes.

Also, this game needs a health warning. That one tunnel has the power to give seizures a non-epileptics.

Saying and Doing

The camera style reminds me of silent hill the way it changes as you move and how the character's movements change on the key board as the angle changes. But of course this also makes it hard to walk around (Which is the only thing you do in this game) For those of you who might get frustrated walking around take short steps forward then change where the charter's facing which also helps when camera angles change.

I kept thinking that something was going to pop out at me because of it though lol. I did give up at level twelve it's very frustrating and I tend to avoid frustrating games but that's just me. Overal impression though was it seemed interesting enough and game play is fairly simple to learn doing it however has proved to be obnoxious.

ehh....

it was alright. I loved the idea and concept of it. Very surreal and slightly creepy in a spectacular way. But again, trying to bring back the good ol' classic "awkward angles" seen in many classic PS1 games such as the final fantasy series and Resident Evil series, is a great idea, the only thing they DIDN'T have, were impossible ledges in which you had to traverse while relying on crazy angles to guide you visually. Good idea, good concept, but the execution was slightly off... I commend you for your great efforts and concept though. Perhaps you could have less "ledge" oriented levels? Those killed me the most. I didn't have so much trouble with anything else (the spike level was pretty hard too). Putting in real enemies, like in Silent Hill or Resident Evil could be a great idea. Again, don't know wut ur aiming for cuz I cudn't finish (died too many times at the ledge maze with the traveling airborne mace ball). But something less "ledgy" would work, unless you can give her the function of being able to pull herself up or fall if you don't tap SPACE when hanging from the ledge. Shrug.