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Reviews for "ZitS the Saviour - act2"

fucking awesome we want more

i love everything the story part 1 n 2 the zombies the guns and the best thing is that is the only game were the handgun does not suck

Pretty Good

Im not sure if its your first series or something, but it could be better. Im just saying its good, but not one of the best zombie games I've ever played. I didn't play the game to the fullest (I hope) cuz I quit about 15 minutes into the game. Then, the game felt like an easy kill fest. The only difficulty I had was I didn't know where to go in the first part of the game. Now that I recap I did see the little arrow thing pointing to the building, but other than that, no help. Another thing I didn't like is the really big glowy ammo stock (I think). It was a big red circle with bullets on it, and it basiclly did nothing. The only thing I really am complaining about is the HUD for ammo and such, and the gameplay. The gameplay is basiclly "Go here, shoot this." I would like the directions of "Go here, shoot this", but some storyline element that changed my mission objective, because God knows not everything goes right. Other than that, the graphics were charming, for some reason, and the background was decent. I would ask for the next chapter to be in some other area, because I've seen so many zombie games in an urban area. What about a farm or a hotel? Im just pulling ideas out of my ass. And for anyone out there who says I haven't made a game, so I shouldn't be such a critic, I've played enough games to know what most people like. Overall, this game gets a 3/5, and an 8/10.

Good but...

The game is welldone but in fact repetitive and easy. We have too much ammo or maybe there is not enough zombies ?
Maybe you should make gun ammo not infinite (to make the game more real) and add a short ranged weapon (like a Knife) to add some difficulty and ammo saving.

It though, too, it would be fun if zombies could appear from beneath the ground or jumping through windows to attack you so you have to be on guard whenever you make a step. Because now you just have to face the door, shoot it and kill the zombies behind. If now there's windows and zombie-trap the game would be much thrilling.

And as John suggested why not a defense part or you could even add a timer for one mission because with the game as it you can take time to kill every zombies so when you take the civilian out there is no danger anymore.

So good game but could be better ! Keep it up !

boring

It's a boring game!

Good

Repetitive but good.

As with the prior game I maxed speed, damage, and pistol. Saved shotgun for house clearing, used pistol for open environments. I never took enough damage that the pistol was insufficient. I appreciated the level design making the zombies unpredictable - being behind doors, opening some doors on their own, approaching after you turn around, etc. Grenades felt useless as their mechanic was clunky - feeling more of a time saver than a life saver. If the grenade mechanic froze the game while you aimed I could see its purpose. Flares had their moments, but I would appreciate being able to shoot illuminated zombies. An attraction to light would be a VERY nice combo (flare then grenade) for large areas.