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Reviews for "ZitS the Saviour - act2"

wonderful

the game is great! it was a bit to short, but i can't wait for the next part. the game is very atmospheric and just plan fun 10/10

Xplored responds:

Thank you so much for the simple, short and motivating feedback :)

My Hero

You put a music volume control in instead of just a toggle. For that, you win!

Xplored responds:

:D
Thank you!

Great game...

...but perhaps a boss maybe? You know it will be quite boring shooting at same types of zombies for the whole story. Or maybe change the type of how they attack besides of "runner", "shooter" and "sprayer"?

Xplored responds:

So many of you ask for bosses and more difference in zombies AI.
We'll take in high consideration these inputs for any sequel.

Problem

Even when ive updated My Flash player it still wont work :/

Would you have any idea why?

Xplored responds:

Please send us a PM specifying your system configuration, browser and Flash player version. A more detailed explanation of what happens to you (when it blocks and how) could help.

Another Great Game

Again, a very great game considering you used Flash for it. Everything that was good with it's predecessor is good with this as well.

Now for input (you said you were fine with walls of text last time so here we go!).

Improvements: It's quite a bit more difficult. I actually had to use a few medkits to keep from dying. The speed upgrade on one zombie and the spread upgrade on one of the ranged ones was helpful. The increase in the size of the hordes that attacked also helped with that. Thanks for upping the difficulty with those.

Definitely helpful improvements, but there are still a few issues that could be addressed to make it perfect. The melee zombies still have a collision issue when attacking. They can hit once, but then will stay on top of you and do no more damage if you move, even if they are faster than you. Maybe if you have the small super fast ones deal constant hits of one damage when they reach you and the slower harder hitting ones play the attack animation if they get close and hit you once they start it, unless they are killed.

Items are still all over the place. After the first level I had a full arsenal ready as I started the outside part of the next level. You should definitely cut down on the amount of items.

And I just noticed, you get a ton of experience pretty easily. I think I had about 30 points at the end of the first level (a lot from item pick ups). This allowed me decent agility, good precision upgrade, and a bit of stamina which made the rest of the game much easier. I kinda like the fact that I can get enough experience to actually use it to choose a decent build, but at the same time it makes it a little easy. This one I'm on the fence about changing or even how to fix it if you wanted to. Maybe make the upgrades do less of an increase.

Anyway, again, a great game. Definitely good atmosphere and zombies coming out of nowhere is always fun. It improved a decent amount in difficulty at first, but went back to being easy and still could use a little bit to make it a challenge. As with last time, I'll be eagerly awaiting the next installment.

Xplored responds:

Thanks for the long and detailed feedback. It's always welcome and useful.
Regarding the XP, just note: we give 25 XP at the beginning of the Act2 (maybe you didn't noticed them as soon as you started the game, so you believed you got 30 XP from few items collected, while you got just 5 directly from them): the reason for these 25 free starting XP is that Players using their GamerSafe character's stats, from Act 1 savegame, have increased stats by even more than 25 XP collected in Act1. We didn't want to give GamerSafe players a so important exclusive benefit, so we counterbalanced it giving 25 free XP to all not-GS players starting the game without a GS savegame from Act 1.
I hope my "Itanglish" language allow you to understand the point :D