00:00
00:00
Newgrounds Background Image Theme

flathrawn just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Hunters - Stage 3"

Good continuation of the series...

Enjoyed the game, I like the emphasis on a smooth playability experience through smooth animations and controls.

Graphics are ok, started to grow on me after the first two, and the voice acting seems to be better in this one in general.

My favorite part is the music, it was generally excellent and did a great job setting the theme/atmosphere for each area, had to set some time aside to listen to some of them, catchy tunes.

Overall I think this was a cool game and the difficulty level was just right imho.

SPOILER

Been playing through the whole series, pretty good fun platformer............. Talking dragon? O_O

The best one I have played till now

This one was a lot better and interesting than the last ones.
I loved the new charge upgrade for pistol it was Great!
The bad thing is that charged attack do the same damage than normal bullets to bosses.
You know what would make this game better.
Add a town and let me go there to talk to npc and buy things.
That would make me get more into the story it would make the game feels more alive.

Not bad so far

I think the animation could be better but a pretty good game so far. Loved the voice of the dragon.

If this would have been for sale for the NES...

GENERAL:

If this game had been sold for the NES:

- You would have had lives: once all lives were lost, you would have had to start at least the stage all over. Now that's a double-edged sword. I'm pretty sure most of the players now would find that annoying, but first of all back in the day it would have given this game a longer timespan. In addition one would be more careful and the gaming experience could have been much more intense at some parts, since one would care much more what happens. Of course this would have meant that some of the level design might have needed an overhaul with the potential real repetition in mind.
- You probably would have had a continue / password possibility: if no password possibility would have been represented, the amount of continues might have had been limited: so in case of game over, it's a start from the beginning.
- The graphics could have been more detailed in parts but in many ways also worse - at least in terms of the animations.
- Regardless of what the continue / password system would have been like, I believe this would have done relatively well with the sales.

STAGE 3:

The sewage part was a bit too repetitive like the caves in STAGE 2. I think what would make these kinds of areas more interesting would be some occasional stronger enemies. Now all of them are pretty much equally harmless and get killed with a couple of shots.

It's good that the three weapons are now pretty much equal options suited for separate situations. Absolutely nothing imaginative there though.

Flames, yep, well, it's true that those were surprisingly simple and could have easily been improved, but that ain't a big deal.

Story, nothing new there either, but there seldomly is, and a story is better than no story, and now it's starting to unravel itself.

So overall, the stage was less tedious than stage 2, the flight scene was quite nice, and the story is opening up, so I'll give this an 8.