If this would have been for sale for the NES...
GENERAL:
If this game had been sold for the NES:
- You would have had lives: once all lives were lost, you would have had to start at least the stage all over. Now that's a double-edged sword. I'm pretty sure most of the players now would find that annoying, but first of all back in the day it would have given this game a longer timespan. In addition one would be more careful and the gaming experience could have been much more intense at some parts, since one would care much more what happens. Of course this would have meant that some of the level design might have needed an overhaul with the potential real repetition in mind.
- You probably would have had a continue / password possibility: if no password possibility would have been represented, the amount of continues might have had been limited: so in case of game over, it's a start from the beginning.
- The graphics could have been more detailed in parts but in many ways also worse - at least in terms of the animations.
- Regardless of what the continue / password system would have been like, I believe this would have done relatively well with the sales.
STAGE 3:
The sewage part was a bit too repetitive like the caves in STAGE 2. I think what would make these kinds of areas more interesting would be some occasional stronger enemies. Now all of them are pretty much equally harmless and get killed with a couple of shots.
It's good that the three weapons are now pretty much equal options suited for separate situations. Absolutely nothing imaginative there though.
Flames, yep, well, it's true that those were surprisingly simple and could have easily been improved, but that ain't a big deal.
Story, nothing new there either, but there seldomly is, and a story is better than no story, and now it's starting to unravel itself.
So overall, the stage was less tedious than stage 2, the flight scene was quite nice, and the story is opening up, so I'll give this an 8.