Cool
Nice. I liked the Mortal kombat reference. DMC FTW!! (The music is from Devil May Cry)
Cool
Nice. I liked the Mortal kombat reference. DMC FTW!! (The music is from Devil May Cry)
nice fight. i thought evil ryu lose that one but he didn't.
Nice animation, but....
You should credit Reu for his sprites. And like do an honoring for him since he's dead...just saying. Other then that, nice flash.
i did but i accidently made the credits zip by too fast for it to be noticed
great, but...
to me your ryu sprites seemed to have a stop-go-stop kind of feel.
now correct me if i am wrong but i believe it could have been because you boasted your frames per second in order to make dragonclaw maneuver better.
i think that the third strike version of ryu is run at 25-30 fps and the ryu from capcom vs snk (which is what i think the one you used is based off of)
is ran at 20-25 fps.
that being said, i believe the third strike version would have complimented dragonclaw better.
i think the backgrounds need some work, but it didn't take away from this movie because you were at least willing to make a couple area transfers.
you have some creative fight choreography, and i can see you improving really fast.
5/5
8/10
your review was pretty spot on except it wasn't snk ryu but rather alpha ryu.
I did in fact raise the fps to 34 in so that dragonclaws speed would as fast as he was i mugen(or almost as fast in this case) and was forced to double frame evil ryu's movements so that he would'nt look too far fetched.
I have only played a few street fighters so i didn't know that some had higher frame rates than others. If I had I would have used the Evil Ryu from 3rd Strike(assuming 3rd Strike had an Evil Ryu)
In any case thanks for telling me about the frame rates that will come in handy for future vids and I'm glad that you enjoyed watching this.
Hmmm
Frankly, this looks like a highly modded Mugen game(yes, I do realize evilryu is a mugen character, I prefer both him and evil ken xd)
Too little focus on details, like background(e.g. destructable terrain), repeatable sounds, too much focus on 2D, rather than pseudo-3D. In other words, make the camera less static.
Music was fine, but it seems to be just put in there, it doesn't seem to go in sync with the battle.
All those things summed up with unrefined bits of animation here and there make up for an above-average, but still not quite satisfactory score.
Cheers.