00:00
00:00
Newgrounds Background Image Theme

Peacock6k just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Demon Runner"

great game

I don't undertand how people call this hard, it's pretty easy actually, it's almost impossible to run out of stamina even if you only got half of the jumps right.

My only problem was when left and right jumps were introduced in both 3rd and 4th level. You can figure the up and down ones, since they are kinda obvious (not much though), bur for the right and left ones, an "instructions" menu would be nice.

Also the difficulty doesn't get harder, I mean, sure you have more jumps later, but while in level 1 and 2 you had to make quick "combos" of jumps, in level 3 and 4 the speed picks up but with only one jump at a a time.

BTW for those who didn't got it, the obstacles are something like:
- the one that looks like a house (arrow up) is UP or W
- the one that looks like it has a missing triangle is DOWN or S
- the one that looks like a saw is LEFT or A
- the one that's plain square (only in the last level, too fast to actually see) is RIGHT or D

still, fun game and great art

...

its good and all, but unplayible because i cant avoid buildings, even if i jump...

Non-Intuitive Obstacles and Jumps

The real problem I had with this game is that there's absolutely no association between what clears an obstacle visually and what clears an obstacle in game mechanics. There are four jump buttons, and four jumpable obstacles, yet each jumpable obstacle has its own button, and there's no visual representation in the game of why that's so. No matter what button I hit, my guy jumps almost identically, and then he either magically clears or fails to clear the obstacle based on whether or not I hit the right button for the jump.

In that sense, it's not really an avoid game at all. The game doesn't care if the avatar itself avoids an obstacle. You just have to learn to associate certain shapes (peak, crescent, spikes, jagged line) with certain key presses (up, down, left, right), and ignore what your avatar does because if you pay attention to him you'll get counter-intuitive feedback. As it is, it's more of a rhythm or timing game with arrows 'replaced' with different symbols.

I think you should have had the avatar doing more than jumping - each arrow key could have represented a behavior that was somehow intuitively tied to the keystroke it pressed, and the obstacle it avoided. Jumping jumps a hurdle. Ducking ducks something that hangs low. The right arrow could be a roll forward through some kind of gap. Left... well, you get the idea.

nice speed bro =)

is too hard that make it exciting!!!!
i mistake a with d =P

uhmmm

it is good in everyway(my oppinion) but it is too hard to play all he do is jump if you press down,left,right,....and there is too many obticles in level 1 so mayby fix that......that will be good......