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Reviews for "Demon Runner"

hmm =/

5 stars for animation but i cant say much about gameplay.
why is there no differenciation between each of the jumps. it doesnt make sense.
i was pressing Up and the animation showed an Up arrow which i took as "That's the direction i should be pressing".
Instructions were vague and visual cues were poorly executed.
This could have been a better game if Down had a different animation sequence than Up (and Left and Right).

NICE!!!!!!1

a simple and yet nice game, hope u continue 2 make more

Artsy and Smooth, but generic and badly instructed

I like the art. I'm always impressed by the art that some people can come up with in a short amount of time.

As far as controlling the character, I'm glad that this game is very forgiving. I've played games like this where my timing had to be within a frame or two and those are hard, so I appreciate that I'm golden as long as I'm in the ballpark. I also like that even if I mess up I'm still alive, which I cannot say in some of these games in this genre (such as Hippolyta).

That said, other reflex games like this usually have some sort of rhyme and reason to why I need a different button to get over a different obstacle (each one is a different action), while here I press up, down, left, or right for no reason other than being penalized for pushing the wrong one. Since all the buttons seem to make me "jump", I see no reason why I should need a different button to get over the different obstacles. Other games make it be something like "left" is "roll", which is used to get over obstacles where rolling is helpful, and up is jump, and right is charge, down is burrow under the wall, etc., so that's a direction you could look into.

Besides not differentiating between the buttons well, it was also not very clear which button I was supposed to press for a given obstacle. Granted this derives a lot from the buttons not being differentiated in their own right, so that I can't intuit which button I should press ("this is a low hanging obstacle, so I should duck"). Without that, I'm forced to resort to the in game instructions. I read them before I played, but they made no sense to me without the context of actually seeing the game. I believe this is because they're just little lines that don't actually look like obstacles. Pictures of an actual obstacle might serve better. In the end I still had to die twice before I realized I had been pressing the wrong buttons (since I had apparently never pressed the correct button, all of my attempts looked the same).

And as I am already comparing to other games, I'd like to mention that this game seems rather uninspired, where it could have been a lot more. There could be more story (why is there a demon there? is he running to anywhere in particular or just running away? What's with these No Demons Allowed signs that end the level?)

General suggestions:
Currently I see no indication of how long the level is. Adding some kind of progress bar would be nice just as a user convenience.

There is also no way to get back to the instructions without refreshing the page, should I have desired to see them again. A link to the menu would be nice.

VOTED TEH 5

Call me a dick but I added the "transparent" to the selection of adjectives :-> I really love the demon animation and the game graphics in general, good job guys!

Nice Vib Ribbon-like game

You lose a point for poor control description in the help but after I got this was paying tribute to Vib Ribbon, it was cake.

I liked it, but I can see why many are rating low, if they never heard of the aforementioned game.

Good job :)