Addicting, also, a few tips to the players
I enjoyed the game greatly, however, some issues with balancing, and art work. The art work was rather shabby, and crude, however it suited the purpose, but if there is a sequel, I expect some realistic art work, with better street layouts as well. Another thing about balance, it is extremely hard on hard difficulty. Yes, it is meant to be hard. However, I could only survive to day 70ish, and I still wasn't making any progress. The list of survivors had more dead than the living, and a few additions might be nice. More classes, ability to call the zombie killing squad, more buildings and etc.
Also, state the variables required for a win/loss. (I also played on their website, and few buildings required for that win might not exist.)
-Create a constitution in the city hall for a win. (Ten days after capture)
-Capture, then destroy the zombie portal. (Ten days after capture)
-Capture EVERY space in the town.
-Create a cure for zombism in the lab.
Lose factors
-All survivors are dead or left because of lack of hapiness.
-All squares are lost to the undead.
Good luck players, and I hope for a sequel as well.