no thank you
nice attempt at a neat idea but too frustrating
i got to the end with 55hp and do to a flurry of wtf rolls i still lost
i am sorry but that is just infuriating not fun
no thank you
nice attempt at a neat idea but too frustrating
i got to the end with 55hp and do to a flurry of wtf rolls i still lost
i am sorry but that is just infuriating not fun
No Element of Challenge
The problem with games based purley on random chance is that they eventually devolve into a "push the button" simulator. The game is functional, but needs some sort of player intervention to be interesting. The dungeon itself is also hard to travel through.
Definitly a good start, but needs some work.
YAY
I beat the game by repeatadly hitting a single button... epic!
Could be better
The concept is good, as i believe someone earlier said, "its like risk without the game board." my issues are simple; the graphics could have been much better, some of the spells (espicaly the healing ones) are a waste of MP while others (the power spells) are a tad bit overpowered, when the high dice tied i would have liked the game to look at the next highest dice, and finaly... if you were to fix those things then i would like to see a longer more in depth game.
your welcome to PM me if you want more detailed info about all of what i said.
~Your Wifi is mine!!!~
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This game could've been good if it had a better combat system. It's entirely luck based. I got bored after a minute. :v