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Reviews for "Dungeon Dice"

random chance is an awful deciding factor

decent presentation but the fact that on just some stupid non-boss enemy I lost like 50hp due to pure chance is friggin stupid. I would suggest maybe making skills for each class for rolling doubles, triples, quadruples, straights. Nice try but sadly I find it to mostly fail.

meh. nothing to brag about,

i think the health bonuses should only take away from mp when you use them. when you roll a 5 and its on that one then yes. ive played as the life and the warrior char. and i was excited at first but was quickly let down after 20 minutes of clicking.... went through 61 rolls to win. please try again and go for more options. if its 4v3 then each die should add up 1st two highest then the 2nd two highest then the last and then take damage.... would be better in my opinion.

......

Really? a dice game man, thats it....... you need to work on the odds of the dice both ending up as draws and in the first place, dice.... wow

One sore mouse finger later !

I opened this game thinking there would be like a rolling die and you had to click it to stop it on a certain number, which would have been an improvement to this game in my eyes. Also another improvement would be a variety of locations rather then a plain old box with a sortof different monster than the one you just fought. I liked the effects the skills did when you used them, that was neat, and uhhh, uhhhhhhhhh, imaginative ending!!!! You can pretend like my rating is out of five, but really it's out of 100. However, i do agree with nosurrender, much potential. ..Titties!

Let's go through how it could be better.

First of all, dice programs are never the best thing to base your game on. I lost count of the number of times that the enemy's dice was exactly the same on two consecutive rolls - or, worse, exactly the same except one dice was suddenly a six. Also, I think there were perhaps four rolls where all of the enemy's dice showed less than four.

MP and the spells were a nice touch, but once MP runs out (which is pretty fast if you assign spells to all your dice - and why wouldn't you?), the game devolves into mindless clicking. A way to regenerate MP midfight would have helped the strategic element a great deal (perhaps doubles could add one MP?).

Gaining extra dice just doesn't feel like much of an achievement given that the very next enemy has the same number. The game's brevity didn't help this. If the game were longer, you could have added more low-dice enemies, giving a sense of accomplishment.

In short, there was potential, but not enough was done with it.