lag and bugs
Aside from the horrific lag time, which resulted in the player dying multiple times, this causes controls to be unresponsive. Even with the pipe game or differences game, it was so lagging that I had to give up, even though I was doing well. I finally beat the main game, but not after suffering from lag related deaths countless times and repeated failed escapes due to same. How can you guys take a simple game like shift and screw it up so badly? It's like taking something as wonderful as a hamburger and insisting it have a million other things to it, and you end up with Applebee's: overflavored, overcooked, overrated. I can see why you had to offer this for free, because it must have really not sold, for the pure suck factor of the lag and minigames.
One big bug in the thing is that when you are pulling a block, for no apparent reason, you'll suddenly appear somewhere else on the board, same orientation, but you basically have to restart. As a result, I had to skip a few and come back. Then, once I did have my skips back, and I tried the minigames, the controls for the pipe game were unresponsive. Just for no reason, the thing would freeze up, but the counter would still clock down. I was already disappointed by Shift 4, with all its lags, but then this just breaks the mold for all time bad games. Understand, I played it and beat it, because it was fun and challenging, but the problems in game play make it so that I never want to do so again.
Simplify and streamline the code, so it plays easier, please.